The BloodRiver Saga: Retransmitter – Free Download | (Windows, Mac, Android) | Ferret Studio
🕹️ Game Overview
The BloodRiver Saga: Retransmitter by ND Ferret Studio is an adult visual novel and My Hero Academia parody game that reimagines the story of Izuku Midoriya. Instead of receiving his powers from the world’s greatest hero, he is manipulated by a cold, ruthless man who leaves him no choice but to comply.
In this darker retelling, Izuku isn’t the flawless “pure” hero you know—nor is he a complete villain. Instead, he walks a thin line between morality and corruption, making decisions that shape his future and the fate of those around him.
🔥 Key Features
💋 Adult visual novel with a My Hero Academia parody twist
💋 Explore an alternate story of Izuku Midoriya
💋 Dark themes of morality, corruption, and power
💋 Choices that impact relationships and outcomes
💋 Unique blend of parody storytelling and NSFW content



📅 Updated: 2026-05-29
📥 Release Date: 2026-05-29
👨💻 Developer: ND Ferret Studio Patreon – Twitter – Itch
🔞 Censorship: No
🧩 Version: v.0.07 Battle System Up (Hotfix)
💻 OS: Windows, Linux, Mac, Android
🗣️ Language: English
🏷️ Genre: 2D game, 2DCG, Romance, Combat, Animated, Male protagonist, Parody, Dating sim, Vaginal sex, Handjob, Masturbation, BlowJob, Titfuck, Thigh sex, Cunnilingus, Footjob
- Fixed a bug where the “Skip Mini-Game” button did not disappear when setting up cameras, which caused a soft lock during gameplay (by blocking the return from board button)
- Any players experiencing an issue where they have a skip button outside the mini-game simply need to reload their save file (the button will disappear automatically; it is advisable to reload outside the mini-games)
Added:
- A completely redesigned battle interface and its functionality – you now have action and item cards. The main difference is that action cards can be used repeatedly, but require stamina and specific conditions, whereas item cards can be used at any time, but are single-use
- General AI behaviour – enemies evaluate their own cards and external circumstances (whether you or they have low health, etc.) with minimal randomisation involved. A safeguard has also been implemented to prevent the enemy from repeating the same action constantly.
- Effect mechanics have been added – you can now apply various effects to yourself and the enemy. These can be found on action and item cards. The enemy has the same ability if they have the relevant cards
- The “Plus Ultra” mechanic – accumulate points from attack cards to later gain the ability to use an ultimate card. Boss enemies have the same ability, so be careful. Each of them will also utter their villainous catchphrase before using it, heh heh…
- Camera work – a parallax effect and camera panning have been added during your choices and the AI’s choices to enhance the dynamics
- Option to view a detailed description of each card, as well as see how specific effects affect it (if any)
- Option to view a description of each applied effect and see which cards it affects (if any)
- Each card appears greyed out if it is currently unavailable. If you click on it, you will see the main reason why it is unavailable
- Logging has been implemented for AI card selection for future adjustments
- Every battle in the game is now available (the “Work in progress” message has been removed)
- Updated inventory interface
- Updated game window and quick menu interface
- Updated location navigation arrow interface
- Updated the interface for the standard skip function and choice menu
- Updated the raid map bar interface
- Changed 2 backgrounds for the combat system
- Added 2 factions – Lacroix and Yakuza
- Redrawn enemy sprites
- Added 4 unique bosses – Brian, Lacroix Fire Boss, Gichi-Blade and S
- Added 7 new items for combat (Trigger, Pistol, Medkit, Shakti I/II/III, Recovery Candies)
- 3 old items have been modified for combat (Brian’s phone, Repulsor, Smoke Bomb)
- 5 main BGM themes have been added
- 15 SFX for the GUI have been added
- 56 SFX for animations, effects and other elements have been added
- Added around 25 unique animations for combat
- Added the option to skip animations
- Added the option for patrons to skip combat (instant victory)
- Rollback is disabled during combat; if you attempt to rollback, you will be returned to the start of the battle
- Compatibility for old saves – your inventory and items will be automatically updated when you load your save
- Updated the attribution list in the “About Us” section
- Added a new Easter Egg for patrons
- Changed Easter Egg, Cheat and Gallery codes
Fixed:
- Fixed a bug where button text could disappear in some places when changing languages
- Fixed a typo where training with Asui would show that your relationship with Uraraka had improved
- The defeat menu now takes you to the last checkpoint rather than the last save at the end of the week
- Changed the background of Corridor 1-A
- Fixed an issue with patrons where, after entering codes and loading a save, the codes would reset (everything is now fine; no need to re-enter)
- Fixed a bug where the “drill” item was not displayed in slot machines
Fixed(common fix):
- Fixed a bug where, during action Rest in combat, 140 stamina points were restored instead of 150
- Changed the camera position during the installation event in the evening in UA
- Removed the requirement to go on a date with Uraraka on Thursday in the quest “The classic of dating…”
- Changed the first date invitation in Uraraka’s branch
- Replaced Heiz`s avatar in AirChat from the old model to the new one
- Fixed a bug when installing cameras the skip button did not disappear after being used (clicking it again caused an error)
- “Start with new content” has been rolled back to events covering most battles and the story arc with S
]Changelog v.0.06 Asui x Uraraka x Mina x Toru:
Added:
- Added 2 sound H-Animations with Asui, Asui&Uraraka
- Added 6 H-Arts with Asui, Uraraka, Mina and Toru
- Added 8 new chibi-arts
- Added 1 chibi mini-animations
- Added 16 new sfx
- Added new character Todoroki
- Continuation of the main storyline, leading directly to the final events of the arc in update 0.07.
- Added a gallery of Easter Eggs. Now, on your PC in the bin application, you can view all the Easter Eggs that have been released over time. Available for the lowest tier and opening the current Easter Egg for everyone who has the Cossack Sotnyk tier and above
- Added information in the ‘About’ section regarding sources used for vfx and sfx
- Updating arts, scenes, task log for old saves to the current version
- Start with new content remained to the end of the 0.05 Part 1 update
- In “Game After Storyline” mode, an event and message have been added to continue the storyline missions.
- Added a new easter egg for patrons
- Added Easter Egg code
- Changed cheat, gallery codes
Fixed:
- !!!Important!!! Another attempt to fixed a softlock with the Midnight, which did not allow the second extras to be playthrough. That`s time for sure, we hope!
- !!!Important!!! Fixed a bug on Android where, when you used the quick menu rollback, it would return to the previous line and hide the menu options after pressing it, forcing you to reopen it every time. Now you can safely rollback as much as you need without having to constantly reopen the menu
- Fixed bug with duplicate Toru cards from the journal
- Fixed bug with duplicate art, scenes, Toru in the gallery
- Fixed bug with the wrong path for Toru animation replay
- Fixed bug where a system message could appear in animation replays
- The notification about the latest storyline event has been moved
- Fixed an issue where new backgrounds were constantly duplicated in the gallery
Fixed(Common fix):
- All H-scenes have been checked for errors during replays, and the display of Toru’s new art in the gallery has been fixed
- Mina’s model in the UA form has been fixed
- Fixed the task marker in “Study” when it disappears during rollback
- Fixed issues with the Midnight route when initial and future events could occur simultaneously, interfering with each other
- Fixed all task markers that showed in wrong time on the map and locations
- Fixed camera placement in the classroom when character stands were visible there
- Fixed some problems with task marks
Changelog v.0.05 Part 4 Toru:
Added:
- Added 1 H-Animation with Toru
- Added 2 H-Arts with Toru
- Added 11 new chibi-arts
- Added 2 chibi mini-animations
- Added 5 new sfx
- Added new 2 bgm
- Beginning of the route with Toru
- Added first descriptions for Toru
- Added a parallax effect that will appear for some scenes (an alternative has been developed for mobile devices)
- Updating arts, scenes, task log for old saves to the current version
- !!!Important!!! Fixed a softlock with the Midnight, which did not allow the second extras to be playthrough.
- Start with new content remained to the end of the 0.05 Part 1 update
- Added a new easter egg for patrons
- Changed cheat codes
Fixed(Common fix):
- Added an event with the installation of a camera in the classroom
- !!!Important!!! Fixed a critical bug that blocked the passage of time during raid missions
- !!!Important!!! Now, if you have completed the game, you will have the opportunity to return to the game and close the other routes that you missed.
- Compatibility is maintained in this case. You will automatically be given a new event or the old last one from which to continue the story.
- Fixed a bug that caused journal errors when playing with cheat codes in the Midnight route
- Fixed a bug that caused an error in skip mode on the raid table and “Security Cameras” app
- Old saves – Add a classroom camera to the app “Security Cameras”
Changelog v.0.05 Part 3 M&M MiniGames Edition:
Added:
- Added a special mini-game “Slot Machine” for route Mei
-
Added a general mini-game “Check for Success”
-
Added a common main message for mini-games
-
Added 3 bgm and 14 sounds for new mini-games
-
Added sounds and music themes when Sup appears
-
Added 3 mini-tutorials from Sup when you first get acquainted with the mini-game or game mechanics
Fixed:
- !!! Important!!! Save compatibility has been extended to the current update. If you have any problems with old saves, please contact us in discord.
- Fixed a problem with the theme in the academy when it is too quiet
Changelog v.0.05 Part 3 M&M:
Added:
- Added 3 H-Animations with Mei
- Added 1 H-Animation with Midnight
- Added 5 H CG`s
- Added 2 new backgrounds
- Added 17 new chibi-arts
- Added 10 new sfx
- Continuation of the route with Mei
- Continuation of the route with Midnight
- Added new costumes for Mei and Midnight
- Added new descriptions for Mei and Midnight
- Added chat with Mei to AirChat
- Added a new system message (about the start of a new mission)
- Added a new easter egg for patrons
- Changed cheat codes
Fixed:
- Test mechanic – shows the number of questions you have answered on the corresponding page in the page menu, shows the name of the current test
- Test mechanic – added a new test
- Test mechanic – fixing the score display when you did not round to a whole number
- Technical work with the mechanics of chat, Midnight events and tests (improvements)
- Implemented a check for the chronological order of events to avoid plot problems
- Fixing a bug with Uraraka where you could not go on a second date with her
- Updating arts, scenes, backs, task log for old saves to the current version
- Start with new content – fixing an error where the name of the Power Loader was not defined
- Start with new content remained to the end of the 0.05 Part 1 update
- Old saves – backs you may have are no longer added
- Old saves – new codes for the gallery work as expected
Fixed(Common fix):
- Changed the costume in the scenes with Mei for Izuku in the apartment to the right one
- Added more perspective transitions to some scenes
- Added minor changes to some regular scenes
- Fixed an issue where the quest icon does not appear when training for the Midnight new route
- Fixed some sprites
Changelog v.0.05t Part 2:
Added:
- Added 2 H-Animations with Uraraka
- Added 7 H CG`s
- Added 18~ new arts (Including H CG’s)
- Added 3 new backgrounds
- Added 14 new chibi-arts
- Added new costumes for Izuku, Uraraka and Asui
- Added new pose for Uraraka
- Added 45~ new audio tracks (sfx and bgm)
- Continuation of the route with Uraraka
- Development of the main plot with the involvement of other characters (Uraraka or Asui)
- Introduction of a new character – Mina Ashido (Pinky)
- !!!Important!!! Added support for saves – if you have saves from version 0.05t Part 1, your saves will automatically sync with the task journal when loading (correct the number of tasks, relationship points and move them to the correct category, i.e. completed or not completed), set the current patreon codes, correct or add the necessary events depending on what stage you are at.
- Added a mini-game with location exploration.
- Added a new type of selection in the game menu with closed options that open after selecting others
- Now the skip skips the mission highlighting and the system notification “work in progress” for the player’s convenience (if you were fine with the way it was before, then turn off the “unseen text” option in the settings)
- Start with new content moved to the end of the 0.05 Part 1 update
- Added a new easter egg for patrons
- Changed cheat codes
Fixed:
- The buggy and unnecessary display of the name under messages in the messenger has been removed
- Some missed messages in the messenger now appear as expected
Fixed(Common fix):
- Added a feature to the save compatibility, which, when loading, also adds all the missing art, backs, scenes to the gallery. This was forgotten about, but added for the general version.
- System notifications about the end of content with a character have been moved to actual moments.
- Fixed a critical bug that caused the choice menu to not work at some moments
- Fixed the display of Asui in a cleaning suit
- Fixed some mistakes in the task journal
- Other minor changes
Changelog v.0.05t Part 1:
Added:
- Ukrainian localization updated to the current version of the game (from 0.04 Part 2 to 0.05 Part 1)
- Expanding the capabilities of the “Cossack Khorunzhiy” teer code – now you can increase all relationships with each character to the maximum, as well as disable all additional activities (the need to attend classes, additional ones). As for the latter, for example, when you use the code, you will be immediately transferred to Midnight events (if you have them already by plot), ignoring the need for training. It does not affect the ability to complete the game
- The grind on characters that have not yet developed a core mini-game is significantly reduced
- Improved checkpoint mechanics – now on the first page of the first save slot, you will always see the last checkpoint of the game, which will be signed and separately highlighted. This save cannot be overwritten or deleted, only downloaded. When you reach a new checkpoint in the game, you will be notified as before
- When you press the skip time button on the global map or anywhere else in the absence of energy, you will be transferred to your room and sleep until the next day
- Added a week counter to the left of the game time
- Now every week, the game makes auto-saves, which you can find on the save page under the “W” section (note that this is a quick save page, so be careful)
- When using the “Wait till…” feature, information about any missed classes for the corresponding number of days is now added to the system notification
- Now you can train with both Uraraka and Asui at the same time in a day at the UA gym
- Removed the blocking of rollbacks before a big event for all characters (Mei, Uraraka, Asui) – now you can always roll back.
- Added a system message about changing the character description in the journal
- Added a cutout location from the map of raids
Fixed:
- Correction of the text of the Ukrainian version of the game, names of characters, objects, places, insertion of text in the missing places
- Fixes in the GUI of the Ukrainian version – untranslated transitions, some menu selections, missing names of characters, items, etc
- Correction of the journal GUI – the actions that need to be performed to complete the task will be cropped and fully displayed in the task description
- Fixed the mechanics of time in the game (now entry point to events can be at any time in any form)
- Fixed a bug with the progress bar of the map of raids, when it was displayed incorrectly.
- Fixed the display of event marks on the map (the time when they can be performed)
- Fixed characters descriptions and their updates in the journal
- Corrected descriptions, actions, and locations of the tasks
- Fixed the display of the settings menu in Android version
- Fixed the display of “about” in the game in Android version
- Fixed the display of Asui’s emotions in some scenes
- Fixed some plot inconsistencies (you cannot invite more than 1 person to a date at once)
Changelog v.0.05 Part 1:
Added:
- Added 1 H-Animation with Asui
- Added 5 H CG`s
- Added 25~ new arts (Including H CG’s)
- Added 11 new backgrounds
- Added 18 new chibi-arts
- Continuation of the route with Asui
- Continuation of the route with Uraraka
- Development of the plot with Heiz and the appearance of Koyama.
- An updated log for quests has been added – a division into characters/objects that have their own tasks inside (name, location, instructions for completion, description, number of stages, notifications) and a general description for the character (character description, costumes).
- Added a map of raids – completing raid tasks, destroying logistics points, fighting bosses.
- Added a detective board – information about your enemies, allies, clues leading to a temporary goal or the main one.
- Added main notification about the start/end of an important quest or the end of a raid.
- Added 45~ new audio tracks (sfx and bgm)
- Improved sound environment – now almost every object has its own sound, so you won’t be knocked out of rhythm when playing with sound.
- Added sounds to gui and similar elements.
- Start with new content moved to the beginning of the 0.05 Part 1 update
- When starting with a new game, optionally leaves route Mei for parallel playthrough (when starting with new content, route Mei has already been completed).
- The updated combat system, which was planned for the 0.05 Part 1 update, is being moved to the 0.05 Part 2 update.
- Added a new easter egg for patrons
- Changed cheat codes
Fixed(Common fix):
- Fixed incorrect display characters in the gallery, magazine, game
- Added time rewind in the lounge and gym UA
- Correcting and adding some tasks to clarify what needs to be done
- Slight improvement to the map of raids
- Improving some scenes and fixing translation errors
- Added some sfx
- Other minor changes
Changelog v.0.04 Part 2:
- Added 2 H-Animations with Asui (2 new with 2 different variations)
- Added 2 H-Animations with Uraraka (2 new with 2 different variations)
- Added 9 H CG`s
- Added 6 new backgrounds
- Added 4 new locations
- Added 10 new art (Including H CG’s)
- Added 7 small chibi-animations
- Added about 15 new audio tracks (sfx and bgm)
- Reskinned model of Heiz
- New posses for Asui and Uraraka
- The start of the route with Asui and its development (half of the update is dedicated to her)
- The continue of the route with Uraraka and its development (half of the update is dedicated to her)
- Added a simple mechanic for training with Asui and Uraraka development studio (the mini-game for her has been postponed indefinitely)
- Added a new easter egg for patrons
- Changed cheat codes
Fixed: (Common fix):
- Fixed issues with patron`s codes and launching scenes in the gallery
- Fixed minor code logical issues
- Fixed misprints
For those who are not aware, a full-scale war has begun in our country. If you want to know more about the reasons why we have been absent for so long, you can look at these posts on Patreon.
COMPATIBILITY OF SAVES FROM VERSION 0.05T PART 1
PLAY WITH MUSIC AND SOUND EFFECTS
CHEAT CODE & GALLERY CODE






























