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    Agent of Heels: Misadventures of Agent Romanov v0.26.1 – beWilder

    Overview

    Agent of Heels Misadventures of Agent Romanov Game is Agent Romanov is an active Agent of Heels and takes part in missions every now and then. Some of them end up slightly worse than anticipated, but she has never found herself in a situation she couldn’t handle on her own… not until now that is.

    Help Agent Romanov choose the right decisions (or not) as she discovers and interacts with a new life form. See her freed from the struggle of a really… really invasive parasite or help her get more and more powerful as she loses what’s left of her humanity. The story is yours; we just take care of the writing. The story will develop as the users ask for it, so you can make your own decisions inside and out the game. The story is obviously already written but nothing is carved on stone. If you have a big enough chisel, you’ll find the stone you need in this Patreon polls and posts.​


    Updated: 2022-12-03
    Release Date: 2022-12-03
    Developer/Publisher: beWilder Patreon
    Censorship: None
    Version: v0.26.1
    OS: Windows, Mac, Linux
    Language: English
    Other Game: Noemi’s Toscana Rebirth
    Genre:

    3DCG, Adventure, Female Protagonist, Sexy Girls, Big Tits, Big Ass, Monsters, Aliens, Tentacles, Parody, Blackmail, Corruption, Exhibitionism, Female Domination, Footjob, Groping, Group Sex, Handjob, Lesbian, Male domination, Masturbation, Mind Control, Multiple Protagonist, Oral Sex, Possession, Prostitution, Rpg, Stripping, Superpowers, Teasing, Transformation, Vaginal Sex, Voyeurism
    Installation
    1- Extract to desired location.
    2- Click on “AgentsOfHeels.exe” to start playing.
    Changelog
    v0.26.1
    N/A

    v0.25.0 Patch Notes

    – Technical information
    ⦁ Version: 0.25.0
    ⦁ Weight: 3.52 GB
    ⦁ Weight Packed: 3.49 GB

    – Content
    This version is the opening movements in a multi-phase End Game final Mission #3 for Natasha and the initial Agents of Heels instalment. Its content is solely dedicated to “Heels Nat”, the paths of Good Nat and the Corrupt Nats that did not side with Ivy/Maeda previously. Later updates will cover the remaining Nats mission Intros.

    A total of 7 new Main Story Scenes for Heels Nat, and 4 scene variants, all as a part of Mission #3. Unlike previous updates, this final Mission runs in sequence, as these smaller scenes are blended one after the other to make on large meta-scene that is the Mission. This scene will also blend with the end of the Mission #3 preamble scenes as well.

    2 Introduction routes to the mission action, dictated by Nat’s personality, Good or Corrupt, with a Corrupt Variant for one depending on Mission #1 decisions.

    2 Perimeter Action routes, again dictated by Nat’s personality, Good or Corrupt, with distinct x-rated results based on the path.

    1 Initial Assault scene, common to both Good and Corrupt Nat, with each getting its own text variants on the experience.

    2 Inflection Point routes to end Phase 1 of Heel’s Nat’s mission, dictated by the player’s previous side content completion efforts and choices. Each of these two routes come in two text variants, one each for Good and Corrupt Nat, making it 4 scenes in total. X-rated content is also found here, though vary in intensity across the paths. Heels Nat’s Phase 2 will pick up directly after both these points in a later release.

    4 mix-and-match paths through the first phase of Mission #3 for Heels Nat, as past consequences, new decisions, and potential allies all come to bear on Nat as she makes her way to her biggest battle yet. That’s 2 distinct possible mid-mission outcomes attainable for Good Nat and Corrupt Nat (same set for both), decided by the player’s previous actions to date.

    Among the new scenes added, there is included notable length 2 x-rated sequences of mid-mission sexual encounters. These are tailored to fit the narrative and the feel of a mission as best suited.

    2 new outfit variants, as 2 of our more iconic looks reappear with custom made, semi-permanent clothing damage effects. Additionally, there are 2 new male outfits as well. Jymes’ British Bulldog battle clothes (and exercise gear), and Heels Sec defender armour set #1.

    ⦁ There is no added time in playable days to this version, as the game is in its final stretch now. Revamps and improvements to the gameplay sections will come post Mission #3.

    ⦁ 113 new CGs, ~55,000 words of new text. (That’s 40-80% additional content over a standard release).

    – Features

    ⦁ This version contains all the first phase of Mission #3 for Heels Nat, the combination of Good and Corrupt Nat who have stayed loyal to the Heels Agency. All new content is focused entirely on Nat’s counter-assault on Heels’ enemies forces. Some of the scenes / paths are mutually exclusive due to previous decisions or paths in the game!

    ⦁ 2 Distinct introduction routes for previously Good Nats and Corrupt Nats each, as important elements of her past decisions come into play from the very start.

    ⦁ This new section of the game largely takes place in one super-environment, an outdoor NYC street system, with over 100+ manually set props, 150+ custom textures, 100+ shaders, numerous weapons effects (from electricity to heavy artillery fire) and a new dedicated lighting rig for the scene.

    A newly developed clothing damage designer system as implemented by us for the first time. 2 of our most favourite mission outfits take cumulative trauma and fabric damage through mission work (et all), and so we’ve reflected tearing, ripping, cutting and burning effects on tough materials, resulting in 2 new “Outfit Variants”. This is a very first Alpha test for our abilities in this regard, and something unique we’ve not seen in contemporary games so far, so while we are highly excited by this prospect and it’s first results, it is still a long-term “work in progress” as we find opportunities to use this appropriately in future releases/games

    – Community Feedback

    ⦁ We’ve become aware of an important bug in our decision/path tracking after Mission #2 which was an important goof on out part. For those who ended Mission #2 with a blown up boat, the main story would stall for some folks on the Bad Nat path. We’ve gone back and made the needed fixes, so hopefully things will run well again there. Do let us know if you experience this again in future. Thanks to all those who pointed these out to us!– Do they need to start over? Are saves fine? Does this fix the Good/Bad Nat bleed over?

    ⦁ We’ve also become aware during the above investigation on a similar set of variables, we’ve discovered and fixed issues with Corrupt Nat seeing scenes meant exclusively for Good Nat, based on a misread of variables during Mission #2. We made the silly mistake of accounting for the path there and not later actions taken into account, and there for players who went from Good to Corrupt during Mission #2 would trigger things like the vaccine creation scene before Mission #3.

    ⦁ One more small bug fix we’ve uncovered from this same original prompt, now the mini-scenes with Catwoman caught by the monster will play in the correct order and not be pre-empted by scenes that should come after.

    – Known Issues

    ⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer sidebut can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_023_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!

    ⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.

    ⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

    Be Bold and beWilder!

    v0.24.1
    Important bug fix.
    – Community Feedback
    ⦁ Fixed an important bug affecting the display of a handful of scene CGs that comes from a previously accounted for Unity3D engine limitation based around 4GB sized files. We’ve added a workaround for now, by compressing as much of the non-CG image files in the game as possible. Further overhauls may be needed in the future, but for now this should allow for an uninterrupted game experience now. Thanks to Art for reporting this bug!
    Be Bold and beWilder!

    v0.23.0 Patch Notes

    – Technical information

    ⦁ Version: 0.23.0
    ⦁ Weight: 4.33 GB
    ⦁ Weight Packed: 3.31 GB

    – Content

    This version is the continuation of the End Game phase for Good Nat, and the beginning of the same End Game for Corrupt Nat, including both sets of loyalties. From here on, the defining feature of the paths is who you’ve chosen to side with: Heels, Ivy and Maeda, or Solo (coming later).

    Heads Up!While not necessary, it is advised that Corrupt Nat players, like Good Nat players were in the previous version, keep copy of a save of your playthrough thus far, as once the introduction to Mission #3’s day begins in this version, you will be kept within event line until the conclusion of the Mission for all future versions.

    ⦁ SPOILER 3 new Main Story Scenes for Corrupt Nat, for those who have stayed loyal to Heels. One is a short reintroduction to the main story, kickstarting the Mission #3 and acting as a notice to players to ready for the End Game. Nat’s Mission #3 kicks off with some worry as she deals with internal affairs. She’s got to get back on her feet long enough to get the job done, but with time not on her side, she’ll need some new tools for the job, and she’ll get them.

    ⦁ SPOILER 2 new Main Story Scene for Corrupt Nat, for those sided with the villains. Maeda has found himself on the backfoot in a dangerous game, and he’s only got one chance to escape his fate. Luckily, he’s been working an inside source, so what will Nat do when push comes to shove?

    ⦁ SPOILER 1 new Mission #3 Scene for Good Nat, picking up where her last encounter with Scout left off. A detour on the way to HQ is a risk, but its needed, because without every tool in her arsenal Heels is in real trouble. A hero has got to rise to the occasion.

    ⦁ Added 3 playable days to Corrupt Nat’s playtime (up to Day 25), matching Good Nat’s and the Mission timeline. Corrupt Nat now also has the time needed to complete all side content and exploration at an easy pace before Mission #3 automatically begins. Please note, Bad Nat has no additional content, or time.

    ⦁ 71 new CGs, ~28,400 words of new text.

    v0.22
    N/A

    v0.21

    Bold Release: Agents of Heels v0.21 (Kate’s Party Pt.3 Release)
    Hoorah! Here we are again, and wild times come visit once more! We’ve got one more shot to down while we’re in the party mood, as we spend our time with Kate, Malik, Sam and Tim, plus special guest Kelsey’s one last wiggle too. It’s our last hurray in the side content sphere too, so let’s make it wild! While enough that we make Bat Nat happy, but maybe not so hurty, huh? Find the game ready to rock, because it’s drink, sex and action from here on out!
    0.21.0 Patch Notes
    – Technical information
    ⦁ Version: 0.21.0
    ⦁ Weight: 4.08 GB
    ⦁ Weight Packed: 3.09 GB
    – Content
    This version is the third and final instalment of Kate’s special neighbourhood party, primarily focused on Bad Nat, the sadistic, wild, horny, and happily Ivyspawned heroine of ours. Things get competitive, but even more so they are fierce and cruel, so buckle up for some female domination and kinky sex worthy of a day off from saving (or stealing) the world!
    1 new scene extension, the Bad Nat path to the main party scene. Kate’s party kicks off just like before, only the beer pong bet goes a sideways, leading to the girls taking the party out onto the town! The first half of the scene has also been altered with a Bad Nat Variant on this path as well.
    Similar to the previous version, the 4 party scenes will autoplay as one long back-to-back like a mission scene. This version’s content is exclusive to Bad Nat, and hence no new content is supplied for Good/Corrupt Nat playthroughs.
    ⦁ 1 added in-game day in the life of our Nat, for added breathing space when playing the new Bad Nat content as some players may have spent their remaining days in the previous Good/Corrupt update releases looking for new Bad Nat content.
    ⦁ 82 new CGs, ~29,000 words of new text.
    – Features
    ⦁ Part 3 of Kate’s Party, focused on the Bad Nat variant to the common scene section of the main party scene, as well as the exclusive Bad Nat party ending path, out on the town, lasting a full 82 CGs.
    ⦁ Continuation and completion of our first big crossover between our shared world’s main games, as Kelsey remains a guest for one last time during the Bad Nat ends of the party. Once again, we further the Kelsey-Kate friendships and shine a light on some of their older times and party habits together. While Bad Nat has the balls to give them both a push for their money when it comes to their feelings.
    – Community Feedback
    For the third time now, we have no Community Feedback to include in our version’s update this time, as the likely remainder of improvements and clean up are fit to be held for the post contented updates to v1.0. We of course are up for and open to constructive feedback on all things regardless of that, but we’re happy to say that for this version we had no needed and notable improvements as suggested by the fans. That’s a good thing indeed.
    Reminder: As of the previous version’s Community Feedback, Save Files can now be found in the Users section of your hard drive, under AppData\Local\BeWilder\Agents of Heels (Windows version). Mac can be found under ~/Library/Application Support/BeWilder/Agents of Heels (Our best estimate, yours may vary). This was to allow persistent and better easy of use between versions without the need for manual save coordination.
    – Known Issues
    ⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer sidebut can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_021_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
    ⦁ We have one Known Issue with the Gallery UI which will be taken care of in future versions, when time permits. The scenes listed in the UI all come with a colour coded icon in the top left which denotes which version of Nat it corresponds too (Standard/Common path, Good, Corrupt and Bad). However, for now this icon is only denoting Standard/Common for all scenes, which will need to be manually fixed for each scene in future. For now, the scene name text label denotes which path the scene should correspond to.
    ⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
    Be Bold and beWilder!

    v0.20
    N/A

    v0.18 (Gallery Release)
    Not available.

    v0.16

    – Technical information
    ⦁ Version: 0.16.0
    ⦁ Weight: 3.37 GB
    ⦁ Weight Packed: 2.46 GB
    – Content
    ⦁ Added a yet another whole new day to the gameplay and with it another night to make Nat the life of the party! That makes the time frame reach up until the end of Day 17 After Infection.
    ⦁ Added 2 new full scenes, each with a small Pre-Scene which auto-plays on start. Technically it is 4 scenes, but you as the player will play them as 2.
    1 Side Event Scene (and pre-scene) focused on Maeda and his Cartel, as well as his plans for the future. He has off the books work for Natasha if she is interested in some team bonding, now that fortunes and shifting alliances have made them bedfellows. This scene is exclusively for Corrupt Nat, those that have chosen to give herself over to Ivy’s side, taking place at night.
    1 Side Content scene (and pre-scene) for both Good and Corrupt Nat, continuing and at last concluding the Catwoman side-line of events. Picking up after Cat won their last game of pool, Nat has to fulfil her end of the bargain as the eye candy in Cat’s heist plans, giving her the perfect opportunity to really test Cat’s skills a real mission of their own. This is by far our longest scene to date with 80 CGs total (that’s a whole version’s worth) and new fetish added to our repertoire going forward. As the scene is so long, there is no text variants between Good and Corrupt Nat, they both get the exact same scene. This scene will autoplay on the next free night Nat has after the previous Cat pool playing scene.
    (Note: Cat will be in other end game content, this is the last of her scenes, but not the last of her).
    ⦁ 115 new CGs, ~30,400 or so new words of Text and Dialogue.
    – Features
    ⦁ The furtherance of two side event lines, opening the alliance content with Maeda while also concluding the teaming up of Natasha and Catwoman. As said above, while this is the end the Catwoman focused events in MoAR, it is not the end of Catwoman’s part in the game.
    ⦁ Added new fetish content to the beWilderverse for the first time. We will not spoil the surprise here.
    ⦁ In attempts to make up for the lower new content count added in the last version, due to technical feature additions, we’ve included nearly an extra 50% content to the CG count this time out. Our main scene for this version is 80 CGs in total, a full version’s worth, with a single path with 65+ CG as well.
    – Community Feedback
    ⦁ The results of our AoH v0.16 Content poll were very interesting, and basing our plans for this version and the next few on much of the results, we think it’s fair to say that community feedback helped in shaping the scenes for this version and our take on them. Thanks to all the beWildernauts who took part and cast votes when we asked!
    ⦁ We’ve fixed up some small typos and grammar mistakes in the middle game scenes, where appropriate. Earlier scenes in Act 1 are still on our complete update / text rewrites and so will be handled then. Thanks to a few people for spotting these!
    – Known Issues

    ⦁ There is one small Known Issue with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, first you have to click on it to turn off Skip if it’s active. In that case, the icon denoting Fast Forward stays active rather than toggling off, even though the feature is off. We’ll fix this small visual bug in a future build.
    ⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?

    v0.15

    ⦁ Added a whole new day to the gameplay for another chance to put Nat through the ringer and rile up New York City some more! That makes the time frame reach up until the end of Day 16 After Infection.

    ⦁ Added 3 full new scenes, including 1 scene for Good Nat exclusively, and 1 scene with variants for Good and Corrupt Natashas. Unfortunately that means only one scene for Bad Nat in this version.

    [to be added]
    Dev Notes
    – Community Feedback
    ⦁ As suggested by sithkhan for the last update, we have added Save Files and a note on how/when to use them that start with each of Good/Corrupt/Bad Nat paths the day before Mission #2. We’ve kept that same practice this time too. Y’all will be able to enjoy all the paths with ease! Be forewarned though, if you use these files without having played the path up to that point before, you’re going to miss a lot of content, contest and details, so be smart about it!
    ⦁ Thanks to Bailey Nelson for reporting issues with the scene framing to the required resolutions. Thanks to this we’ve got the scenes loading content correctly to the right display settings. Hoo-rah!
    – Known Issues
    ⦁ This is a holdover notice from the last update, just FYI. We found and fixed a bug with the game saves from the Pre-release. Anyone who completed Mission #2 in any path from the v0.10 Pre-release, you must replay the mission as the outcomes are now saved and hence it will mess up the rest of your game. As stated in the point above, we have supplied rescue saves beforehand if you really need them.
    And so that’s our Engine Update Special, which should now make playing anything Agents of Heels all the easier for eons to come! Even better, with our Engine that much better, we’ve a few less things to do when work on our first game turns to work on our third, and isn’t that something worth celebrating? Like we said, give it a go, make sure it works for you and if not let us know so we can fix it up right, as we intend to ride Nat hard again pretty soon if all is well! Until then…
    Be Brave and beWilder!
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    Download

    Download For MAC (v0.25.0)
    Download For Lin (v0.25.0)
    WALKTHROUGH
    MEDIAFIRE *Could not trigger the Maeda club s*x scene with the mirrors/glass. This triggers from the path after being captured by Poison Ivy after Mission 1.

    Keywords: Download Agent of Heels: Misadventures of Agent Romanov mega, Download Agent of Heels: Misadventures of Agent Romanov full version.

    REVIEW

    Very, very good game. Love the style, renders, and storytelling. Play it a few times using different choices, as they can make all the difference how the game plays out and what kind of content you get to see. Finally a game where decisions truly matter.

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    Very, very good game. Love the style, renders, and storytelling. Play it a few times using different choices, as they can make all the difference how the game plays out and what kind of content you get to see. Finally a game where decisions truly matter.Agent of Heels: Misadventures of Agent Romanov v0.26.1 - beWilder