More
    Bookmarked post

    Ravager [v6.0.0] — Download | 4MinuteWarning

    Ravager – Free Download | (Windows, Mac, Android) | 4MinuteWarning

    🕹️ Game Overview:
    Ravager flips the classic tale of heroism on its head—this time, you are the dragon. Born into a world where your kind has been hunted and forgotten, you rise from obscurity to reclaim your kingdom and birthright. As a young and ambitious dragon, you’ll grow in power, forge sinister alliances, subvert kingdoms, and indulge your primal instincts. Your path is your own: brutal tyrant or cunning manipulator—will you rule through fear, charm, or seduction?

    🔥 Key Features:
    🔥 Play as a dragon and choose your path—savage, seductive, or strategic
    🔥 Deep branching narrative with impactful decisions
    🔥 Complex characters with unique personalities and storylines
    🔥 Base-building elements: claim your lair and grow your power
    🔥 Dark fantasy world filled with political intrigue and corruption
    🔥 Fully illustrated erotic scenes with optional voice acting
    🔥 Multiple endings and high replay value



    Updated: 2026-07-18
    Release Date: 2026-07-18
    Developer: 4MinuteWarning Patreon – Itch.io – Hentai Foundry
    Censored: No
    Version: v 6.0.0
    OS: Windows, Linux, Mac, Android
    Language: English
    Genre: 2DCG, Fantasy, Male protagonist, Oral sex, Vaginal sex, Bestiality, Monster, Monster girl, Big ass, Big tits, Creampie, Graphic violence, Group sex, Handjob, Humiliation, Male domination, Mobile game, Multiple penetration, Rape, RPG, Sleep sex, Titfuck, Transformation, Voiced, Voyeurism, Anal sex, Ahegao, Bukkake, Drugs, Groping, Slave, Stripping, Trap

    Installation
    1. Extract and run.
    Changelog
    v6.0.0

    “EXCISES & EXCESSES”
    Dev Notes

    • This main plotline update completes Act VI (formerly known as Act V Chapter Two) – and it does so in proper style. With an entire novel’s worth of dragon-on-human (and sometimes other things) action.
    • A very warm welcome to Ratatooey, whose gorgeous scene art fills out our gallery as we sprint towards completion.
    • MVP of a major update is always impossible to choose – but DoItToJulia’s expert command of her writer-harem is what has allowed us to move our plotline forward so swiftly. She also moonlights as a VA now, isn’t that cool?
    • Runner-up spots to Amon Ra, for marshalling our artists so well; to Irrelevant Art, for the deluge of new character art; to GreyScale, for the new scene audio enhancements; and to Tosk, and his elite team of playtester-monkeys, for getting this build ready to share with you all.

    Act V-VI Features

    • Plot: The main plotline has been advanced to the end of Act VI.
    • Scene: Attending to legal responsibilities before sleep (four variants, collab with Mattrex & DoItToJulia).
    • Scene: Adeline invites you to conquer new territory (collab with Anon & DoItToJulia).
    • Scene: Adeline offers your pet a bedtime snack (two variants, collab with Deoz & DoItToJulia).
    • Scene: Chia makes room for you (two variants, collab with Deoz & DoItToJulia).
    • Scene: Darja surprises you in the bedroom (two variants, collab with D Fyler & DoItToJulia)..
    • Scene: Darja surprises Naho, instead (three variants, collab with Deoz & DoItToJulia).
    • Scene: Malice expresses her gratitude (collab with John Drake, DoItToJulia, & Mattrex).
    • Scene: Malice lends a voice to her displeasure (three variants, collab with DoItToJulia).
    • Scene: Naho enjoys her last meal (two variants, collab with John Drake & DoItToJulia).
    • Scene: Sun-Prophet Chanwe may find a new form of fulfilment (collab with DoItToJulia).
    • Scene: Heloise, if a resident in your dungeons, may be subjugated in a novel manner (collab with DoItToJulia).
    • Dynamic: Returning to your bedchamber, to be alone with your princess Adeline (collab with Anon & DoItToJulia).
    • Dynamic: Returning to your bedchamber, to be alone with your princess Darja (collab with D Fyler & DoItToJulia).
    • Dynamic: Returning to your bedchamber, to be alone with your princess Malice (collab with John Drake & DoItToJulia).
    • Dynamic: Returning to your bedchamber, to be alone with your pet Naho (collab with DoItToJulia).
    • Dynamic: Returning to your bedchamber, to be alone (collab with DoItToJulia).
    • Art: Art for Adeline’s “Ambitions Of Expansion” scene (two variants, 14 images, collab with Sommelier and Amon Ra).
    • Art: Art for Chia’s “Maid To Order” scene (two variants, 16 images, collab with Ratatooey and Amon Ra).
    • Art: Finalised art for Chanwe’s “Desecration” scene (four variants, 16 images, collab with Anon).
    • Art: Finalised art for Darja’s “A Hole New World” scene (two variants, 12 images, collab with Ratatooey and Amon Ra).
    • Art: A main sprite for nude pregnant Chia (Irrelevant Art).
    • Art: A main sprite for the omen (two variants, Irrelevant Art).
    • Art: A main sprite for the omen’s mother (Irrelevant Art).
    • Voice: Inej’s part in the katbolds’ hatching, and the subsequent discussion (Gruella, edited by Mokkel).
    • Voice: Inej’s return from her bath (Gruella, edited by Mokkel).
    • Voice: Inej’s part in the various return intros after her bath (Gruella, edited by Mokkel).
    • Voice: Inej’s part in the duo conversation after her bath (Gruella, edited by Mokkel).
    • Voice: Inej’s part in her “Sister Sandwich” scene (Gruella, edited by Mokkel).
    • Voice: Inej’s part in the sisters’ visit to the creche (Gruella, edited by Mokkel).
    • Voice: Katharen’s part in Cooch’s Act VI grand opening (DoItToJulia, edited by Mokkel).
    • Voice: Katharen’s part in her Act VI petition to court, and its consequences (DoItToJulia, edited by Mokkel).
    • Voice: Malice’s angry rebuttal, and subsequent fit of pique, during Adeline’s Act V awakening (Fenrah Alesari, edited by Mokkel).
    • Voice: Malice’s response to finding you a bachelor during Act V awakening (Fenrah Alesari, edited by Mokkel).
    • Voice: Malice’s bridge into more substantive conversation during Act V awakening (Fenrah Alesari, edited by Mokkel).
    • Voice: Sabetha’s part in the katbolds’ hatching, and subsequent discussion (Emery Aylar, edited by Cython).
    • Voice: Sabetha’s playtime with the newly-hatched katbolds and the dragon (Emery Aylar, edited by Cython).
    • Voice: Sabetha’s solo reintroduction & conversation whilst Inej is in the bath (Emery Aylar, edited by Cython).
    • Voice: Sabetha’s part in the various return intros after Inej’s bath (Emery Aylar, edited by Cython).
    • Voice: Sabetha’s part in the duo conversation after Inej’s bath (Emery Aylar, edited by Cython).
    • Voice: Sabetha’s part in her “Sister Sandwich” scene (Emery Aylar, edited by Cython).
    • Voice: Sabetha’s part in the sisters’ visit to the creche (Emery Aylar, edited by Cython).
    • Voice: Zizeryx’s discussions of theology and gender theory during its Act V catchup (Jezebeth, edited by Mokkel).
    • Sound: The “goopy” foley loops have been cleaned and improved (6 samples).
    • Sound: Ambience for a mournful crowd of women (2 variants).
    • Sound: The distant sound of kobolds enjoying themselves (KoboldWarning).
    • Gallery: Adeline’s “Ambitions Of Expansion” scene has been added to the Gallery (Tosk).
    • Gallery: Chia’s “Maid To Order” scene has been added to the Gallery (Tosk).
    • Gallery: Darja’s “A Hole New World” scene has been added to the Gallery (Tosk).
    • UX: The achievements menu has been made more accessible, and its performance has been improved (Soulphase & Katzenwiese).
    • Cheeves: A new secret achievement has been added (Tosk).

    Act I-IV Features

    • Art: Main sprites have had their nipples tweaked for better consistency, variety, and aesthetic appeal (forty-two images, Amon Ra & Irrelevant Art).
    • Art: A smug side sprite for Adeline (eight variants, Irrelevant Art).
    • Art: A main sprite for wolfmen (Irrelevant Art).
    • Art: Side sprites for wolfmen (three images, Irrelevant Art).
    • Art: A main sprite for wolfwomen (Irrelevant Art).
    • Art: Side sprites for wolfwomen (three images, Irrelevant Art).
    • Art: A finalised main sprite for broken Chanwe (Irrelevant Art).
    • Art: A finalised main sprite for nude Chanwe (Irrelevant Art).
    • Art: A finalised main sprite for nude Cooch (Irrelevant Art).
    • Art: A finalised main sprite for possessed Cooch (Irrelevant Art).
    • Art: Finalised main sprites for captive Heloise (eight variants, Irrelevant Art).
    • Art: Finalised main sprite for pregnant Heloise (Irrelevant Art).
    • Art: Finalised main sprite for succubus Heloise (Irrelevant Art).
    • Art: Finalised main sprite for nude Inej (Irrelevant Art).
    • Animation: Animated idles for the wolfmen (three animations, Amon Ra).
    • Animation: Animated idles for the wolfwomen (three animations, Amon Ra).
    • Voice: Inej’s part in the twins’ bathhouse visit (Gruella, edited by Mokkel).
    • Voice: Sabetha’s part in the twins’ bathhouse visit (Emery Aylar, edited by Cython).
    • Sound: Sounds of footsteps (6 variants).
    • Sound: Sounds of picking things up and putting things down (4 variants).
    • Sound: Sounds of a happy hound.
    • UI: An option for Mono Audio has been added to the Accessibility Menu (HereToHelp).
    • UI: An option to adjust font kerning has been added to the Accessibility Menu (HereToHelp).

    Tweaks

    • The game engine has been upgraded to RenPy 8.5.3, and our bespoke functions have been updated for compatibility with it (HereToHelp).
    • The end-of-current-content sequence has been adapted to Act VI.
    • An interstitial message has been added to the Act V / Act VI transition.
    • New saves made within Act VI will refer to it as Act VI, not Chapter Two.
    • Default save names in Act V & Act VI are now more descriptive.
    • Gallery entries will refer to Act VI instead of Act V Chapter Two.
    • Adeline’s “Royal Reunion” scene has had its audio enhanced (collab with Greyscale).
    • Adeline’s “Right Of Conquest” scene has had its audio enhanced (collab with Greyscale).
    • Adeline’s “Vast Tracts Of Land” scene has had its audio enhanced (collab with Greyscale).
    • Adeline’s “Ambitions Of Expansion” scene has had its audio enhanced (collab with Greyscale).
    • Adeline and Maelys’s “Fill The Void” scene has had its audio enhanced (collab with Greyscale).
    • Adeline and Malice’s “Ancestor And Descendent” scene has had its audio enhanced (collab with Greyscale).
    • Adeline and Naho’s “Lap Dog” scene has had its audio enhanced (collab with Greyscale).
    • Chia’s “Service” scene has had its audio enhanced (collab with Greyscale).
    • Chia’s “Harassment” scene has had its audio enhanced (collab with Greyscale).
    • Chia’s “Exploitation” scene has had its audio enhanced (collab with Greyscale).
    • Chia’s “Getting A Raise” scene has had its audio enhanced (collab with Greyscale).
    • Chia’s “Cleanup on Aisle 3” scene has had its audio enhanced (collab with Greyscale).
    • Enid’s “Gift” scene has had its audio enhanced (collab with Greyscale).
    • Enid’s “Surprise” scene has had its audio enhanced (collab with Greyscale).
    • Enid’s “Broodmother” scene has had its audio enhanced (collab with Greyscale).
    • Enid’s “Never Gets Any Easier” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Compromise” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Severance” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Water In The Desert” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Seed On Barren Ground” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Reseverence” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Can We Fix Her? Yes We Can” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Restoration” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Meat-Cute” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Dazed And Glazed” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Decorated Soldier” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Bridging Action” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Foot Soldier” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “This Fixes Everything” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “Hunted Huntress” scene has had its audio enhanced (collab with Greyscale).
    • Maelys’s “All The Rage” scene has had its audio enhanced (collab with Greyscale).
    • Mina’s post-breaking dialogue disregards whether she was previously annoyed with you.
    • The audio for the dripping-liquid sound effect has been cleaned.
    • Act VI punctuation has been standardised.
    • Voice acting credits have been updated.
    • Backer credits have been updated.
    • Store page information has been updated.

    Fixes

    • Breaker will not tell you to secure the rest of your Realm before attacking Pale Rock if you have, in fact, already done that.
    • Breaker’s left shoulder will not vanish into thin air as part of his animated sprites.
    • Chanwe’s shocked side sprites no longer feature stray green blotches.
    • Chanwe will appear in proper Sun-faith regalia when viewing her Desacralisation scene via the Gallery.
    • Sun-Chanwe will not repeat her conversion dialogue in Act V/VI if you have already heard it in Act III/IV.
    • Chia will clean herself up between encounters if you choose to pull out before climax.
    • Text at the bottom of the screen will not be partially obscured when reenacting your first meeting with consort-Cooch.
    • Cooch’s reenactment scene will take into account how you actually met her.
    • Darja will no longer go missing in the Ancient Spire under very specific circumstances.
    • Darja’s wolfman fate scene will play as normal if you gave her to the wolves before Malagar’s arrival (and immediate dismissal).
    • Darja can now be gifted to the kobolds or the wolf tribe if she is an unhappy captive, after declining Malagar’s offer of service.
    • The day counter will reappear after treating Enid roughly during your encounter in Act I.
    • Heloise’s portraits will show her gagged during replays of her Nadir scene via the Gallery, if you chose to leave her gag on.
    • If Heloise was wearing a gag when being gifted to the Wolf Tribe, you will find it has been replaced by a lampshade.
    • If Valzira is her mother, Malice’s mid-court time warp is pointed at her pregnancy reveal rather than the moment of her conception.
    • The correct art will play during Marie-Anne’s initial encounter if you wait patiently before sticking it in her pooper.
    • Mina can trigger Malice’s second upbringing scene if she is broken.
    • Mina will not petition the court in Act V if she is broken.
    • Mina can be handed to Breaker before you have learned her name.
    • Naho’s glazed and sceptical side-sprite is properly aligned.
    • Having non-procreative sex with Valzira will not prevent you from later getting her pregnant.
    • Valzira will no longer sometimes appear pregnant after having given birth.
    • Valzira’s main sprite is now just as bright as her side sprites.
    • Valzira’s captive sprites no longer violate cosmology.
    • Valzira’s default silhouette features all of her hair.
    • In Zizeryx’s friendly Act V catchup, the more exciting portion of the conversation about gender is now actually available. Whoops!
    • Reconquest will not be offered in Act VI if every territory has already been conquered.
    • Coldreach, Bastion, and Gutter’s Cove will no longer briefly appear reconquerable in Act VI when they are already secured, causing you to get stuck in the deployment screen.
    • Gutter’s Cove will no longer appear as a reconquerable territory during reconquest in Act VI if it was sacked by the wolf tribe, and the swamplands were left alone.
    • The swamplands will be available for reconquest in Act VI if Valzira is still on the loose in non-Cataclysm playthroughs.
    • Every character will be clothed during the “strange direction” dream, regardless of their in-game state.
    • The Act V interstitial message plays the correct sound effect.
    • And all the many, many bugs found during playtesting. Thank you, playtesters!

    v5.4.1

    Act V Features
    Art: Finalised art for Darja’s “Big Supernaturals” scene (two variants, 7 images, collab with Sommelier).
    Art: Finalised art for Katharen’s “Stripped Of Title” scene (3 images, collab with Sommelier).
    Animation: Messy animated idles for pregnant Inej (8 animations, Amon Ra).
    Animation: Animated idles for the kobold page (2 animations, Amon Ra).
    Voice: Malice’s response to being asked to return your consort, if you do not have a princess (Fenrah Alesari, edited by Mokkel).
    Voice: Malice’s response to being told to stop making excuses (Fenrah Alesari, edited by Cython).
    Voice: Zizeryx’s discussion of military matters in its friendly Act V catchup (Jezebeth, edited by Mokkel).

    Act I-IV Features
    Art: Splash art for the dragon’s defenestration (Undoodle).
    Art: A main sprite for the centaurs (IrrelevantArt).
    Art: Emote portraits for the centaurs (5 images, IrrelevantArt).
    Art: A main sprite for male wolfmen (IrrelevantArt).
    Art: Emote portraits for male wolfmen (3 images, IrrelevantArt).
    Art: Variant emotes for the herald (two variants, 4 images, collab with IrrelevantArt).
    Animation: An animated splash for the dragon’s defenestration (Amon Ra).
    Animation: An animated sequence for Malice’s hatching (4 animations, Amon Ra).
    Animation: Messy animated idles for Inej (8 animations, Amon Ra).
    Animation: Messy animated idles for nude Inej (8 animations, Amon Ra).
    Animation: Messy animated idles for Sabetha (11 animations, Amon Ra).
    Animation: Messy animated idles for nude Sabetha (11 animations, Amon Ra).
    Voice: Darja’s part in her initial visit to Maelys (Nyah, edited by Mokkel).
    Voice: Inej’s part in the rogues’ wolfman fate (Gruella, edited by Mokkel).
    Voice: Inej’s part in the followup to the rogues’ wolfman fate (Gruella, edited by Mokkel).
    Voice: Mina’s part in her kobold fate (Marina Montague, edited by Cython).
    Voice: Mina’s part in the followup to her kobold fate (Marina Montague, edited by Cython).
    Voice: Mina’s part in her mercenary fate (Marina Montague, edited by Cython).
    Voice: Mina’s part in the followup to her mercenary fate (Marina Montague, edited by Cython).
    Voice: Mina’s part in her wolfman fate (Marina Montague, edited by Cython).
    Voice: Mina’s part in her mid-tuition scene in Breaker’s chamber (Marina Montague, edited by Cython).
    Voice: Mina’s part in her graduation from Breaker’s chamber (Marina Montague, edited by Cython).
    Voice: Mina’s part in her induction into Breaker’s chamber (Marina Montague, edited by The Bread Reactor).
    Voice: Mina’s postgraduation conversation after leaving Breaker’s chamber (Marina Montague, edited by Cython).
    Voice: Mina’s broken reintroduction and conversation options (Marina Montague, edited by Cython).
    Voice: Mina’s broken responses to being renamed (Marina Montague, edited by Cython).
    Voice: Mina’s broken paizuri dialogue (Marina Montague, edited by Cython).
    Voice: Mina’s dialogue during her “thirsty” consort event (Marina Montague, edited by Cython).
    Voice: Numerous retakes for Mina’s existing scenes (Marina Montague, edited by Cython).
    Voice: Sabetha’s part in the rogues’ wolfman fate (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s part in the followup to the rogues’ wolfman fate (Emery Aylar, edited by Mokkel).
    Voice: Zizeryx’s response to being asked about Maelys’s wellbeing (Jezebeth, edited by Mokkel).

    Tweaks
    When naming a save, clicking outside the frame will close the pop-up.
    In Act V-2, the full sprite for Mina’s kobold secretary will be shown, and his side sprites are more varied.
    In Act V, the herald’s side sprite will consult his scroll and books only when appropriate.
    Sound and visual direction has been enhanced for Malice’s hatching.
    In Act I, a screen-shake effect has been added to when you get hit by a crossbow midflight.
    The Gallery entry for Mina’s “Collateral Obligations” scene asks whether you want to see its pregnant variant.
    The background code to track Act V-2 war council outcomes has been improved.
    Our legal text supporting fan-creations has been given clearer grammar.

    Fixes
    The herald’s moustache will no longer get discombobulated when he consults his scroll.
    Maëlys will no longer fail to appear when animated, plastered with “makeup”, and angry or talking.
    Zizeryx will correctly stick around for Act V-2 if you decide to make yourself the Realm’s official faith.
    If you have assigned all your available forces in the Act V-2 war council, you will be unable to return to it.
    You can return to the Act V-2 war council if you exit early during planning for the Hinterlands expedition.

    v540x Fixes
    Initiating reconquest will no longer sometimes throw an error.
    The logic for determining which factions and territories are available for reconquest has been improved.
    This logic will be applied correctly if you transition directly from an escalation event to the war council.
    Reconquering Coldreach will not whisk you away to the Farmsteads if it has been sacked by a rogue force.
    The Wildlands will not unexpectedly become unconquered if Gutter’s Cove has been sacked by a rogue warlock.
    Factions that are left deployed beyond your borders will not be available for reassignment.
    You may not return to the war council once all your forces have been assigned to the reconquest.
    If the hunt for Eburon or Rhyll is your final reconquest, you will get a message that you have reached the end of current content.
    Asking how the wolfmen are surviving during Eburon’s briefing will not throw an error.
    The new achievements will be awarded correctly in Steam
    Cooch will not introduce herself twice if recruited accidentally along with the Hundred Companies.
    After the Drakesgard-assisted hunt for him, Eburon will not replace himself with a generic shadow if you enslave the tribe.
    Hector will not be replaced by a shadow if you pick him up in your mouth.
    The Herald will not suggest you discuss recent events if he has already reported them to you.
    Issa will not wait indefinitely to poison one of your guests.
    Malice will do a better job of working out who her mother is if there are two candidates, and only one of them is alive.
    Malice does a better job of remembering who she has eaten.
    You may ask Malice the whereabouts of your pet, if you have one, at the beginning of Chapter Two.
    You may ask another question of the farmgirl while visiting the farmlands in Malice’s escalation event.
    Skipping a visit to Mina in the dungeons throughout Chapter One, and then visiting her in Chapter Two, will not throw an error.
    Visiting Naho repeatedly in Act III-IV will no longer throw a error.
    Rhyll will no longer make a surprise cameo during the Drakesgard’s return from the Eburon reconquest.
    Valzira’s disappearing-belly trick has also been removed from her pregnant anal scenes.
    If your Realm’s constabulary changed during Chapter One, this is more reliably tracked into Chapter Two.
    In Act IV, commanders whose forces are depleted of Morale can still comment on your plans to attack Bastion.
    Formatting of the About page has been fixed.
    Sommelier’s game credit links correctly to his artist page.
    Save labels will correctly acknowledge Act V Chapter Two.
    Numerous minor bugs and typos.

    v5.4.0

    Act V Features
    Plot: The second phase of Chapter Two’s conclusion, for playthroughs with unconquered territories and/or rogue mortal hordes.
    Dynamic: Gathering your war council in Chapter Two (collab with Mattrex).
    Dynamic: Returning to your war council in Chapter Two (collab with Mattrex).
    Dynamic: War council queries, reports, and upgrades (collab with Mattrex).
    Dynamic: Hunting down Eburon and the wolf tribe, if they have gone rogue (6 variants, collab with Anon and DoItToJulia).
    Dynamic: Eliminating Rhyll and the Hundred Companies, if they have gone rogue (6 variants).
    Dynamic: Assigning hordes to unconquered territories (7 territories, 46 variants, collab with Mattrex).
    Dynamic: Concluding your war council.
    Art: Splash art for the Omen’s return (Undoodle).
    Art: Splash art for Rhyll’s last ambush (Undoodle).
    Art: Splash art for the bearer of spirits (Undoodle).
    Art: Finalised art for Eburon’s “Alpha & Beta” scene (4 images, collab with Sommelier).
    Art: Remastered main sprites for Sun-Prophet Chanwe (two variants, Sintax Error & Irrelevant Art).
    Art: Background art for Pale Rock harbour.
    Art: Background art for the Hinterlands coast.
    Art: Background art for the Hinterlands cave (Exo Spectra).
    Art: Background art for the Paling (two variants).
    Art: Background art for a memory of the Wildlands.
    Animation: Animated idles for remastered Sun-Prophet Chanwe (two variants, 28 animations, Amon Ra).
    Animation: Messy animated idles for killtoy Maelys (10 animations, Amon Ra).
    Animation: Messy animated idles for knight Maelys (10 animations, Amon Ra).
    Animation: Messy animated idles for restored Maelys (10 animations, Amon Ra).
    Voice: Inej’s one-on-one conversation in the palace (Gruella, edited by Mokkel).
    Voice: Inej’s part in the Sabetha Special scene (Gruella, edited by Mokkel).
    Voice: Inej’s responses to your departures in the palace (Gruella, edited by Mokkel).
    Voice: Malice’s intro in the palace, if you are sleeping alone (Fenrah Alesari, edited by Mokkel).
    Voice: Malice’s response to questions about sleeping Adeline (Fenrah Alesari, edited by Mokkel).
    Voice: Sabetha’s part in Sabetha and Inej’s initial encounter in the palace (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s part in discussions in the palace (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s part in the Sabetha Special scene (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s pitch for promotion from the dungeons, and reactions to your responses (Emery Aylar, edited by Mokkel).
    Sound: Ambience for a ship in storm (Michael Ghelfi Studios).
    Sound: Ambience for an empty expanse (Michael Ghelfi Studios).
    Sound: Ambience for nowhere at all.
    Sound: Effects for a firestorm (two variants).
    Sound: Effect for a projectile volley.
    Sound: Effect for a projectile deflection.
    Sound: Effect for a groaning structure.
    Sound: Effect for a hot object landing in water.
    Achievements: Two secret achievements have been added (Tosk).

    Act I-IV Features
    Art: Splash art for Malice’s hatching (3 images, Undoodle).
    Art: Splash art for preparation with the kobolds before the assault on Pale Rock (Undoodle).
    Art: Splash art for preparation with the wolf tribe before the assault on Pale Rock (Undoodle).
    Art: Splash art for preparation with the mercenaries before the assault on Pale Rock (Undoodle).
    Art: Remastered art for Heloise’s “Inquisitrix’s Weakness” and “Inquisitrix’s Indulgence” scenes (two variants, 12 images, Lubbio).
    Art: Finalised art for Chanwe’s “Sermon III” scene (three variants, 11 images, collab with Anon).
    Art: Finalised art for Cooch’s “Breaking A Sweat” scene (4 images, collab with Sommelier).
    Art: Finalised art for Eburon’s “Lap It Up” scene (4 images, collab with Sommelier).
    Art: Finalised art for Naho’s “Bad Science” scene (six variants, 23 images, collab with Sommelier).
    Art: Finalised art for Sabetha & Inej’s “Ceiling Cats” scene (4 images, collab with Anon).
    Art: New side sprites for Eburon (2 images, Irrelevant Art).
    Art: A nude main sprite for Heloise (Irrelevant Art).
    Art: Nude side sprites for Heloise (12 images, Irrelevant Art).
    Art: A remastered side sprite for sleeping Heloise (Irrelevant Art).
    Art: A sighing side sprite for Malagar (Irrelevant Art).
    Art: A main sprite for the second generic kobold (Irrelevant Art).
    Art: Side sprites for the second generic kobold (4 images, Irrelevant Art).
    Animation: Animated idles for nude Heloise (8 animations, Amon Ra).
    Animation: Animated idles for remastered Petruk (4 animations, Amon Ra).
    Animation: Animated idles for remastered Broken Chanwe (14 animations, Amon Ra).
    Animation: Messy animated idles for Maelys (10 animations, Amon Ra).
    Animation: Messy animated idles for battle-damaged Maelys (10 animations, Amon Ra).
    Animation: Messy animated idles for captive Maelys (10 animations, Amon Ra).
    Animation: Messy animated idles for severed Maelys (10 animations, Amon Ra).
    Animation: Messy animated idles for new-dress Maelys (10 animations, Amon Ra).
    Voice: Breaker’s discussion of his skills and history (Rado Marinov, edited by Mokkel).
    Voice: Breaker’s part in Naho’s breaking sequence (Rado Marinov, edited by Mokkel).
    Voice: Breaker’s part in Mina’s breaking sequence (Rado Marinov, edited by Cython).
    Voice: Breaker’s part in Sabetha & Inej’s breaking sequence (Rado Marinov, edited by Mokkel).
    Voice: Breaker’s part in Valzira’s breaking sequence (Rado Marinov, edited by Mokkel).
    Voice: Darja’s first visit to Maelys (Nyah, edited by Mokkel).
    Voice: Darja’s part in the intro of her threesome with Maelys (Nyah, edited by TheBreadReactor).
    Voice: Inej’s response to having her proclivities pointed out to her (Gruella, edited by Mokkel).
    Voice: Inej’s part in Sabetha and Inej’s kobold fate (two variants, Gruella, edited by Mokkel).
    Voice: Inej’s part in Sabetha and Inej’s protean fate and followup (Gruella, edited by Mokkel).
    Voice: Inej’s parts in the Gallery locked content responses (Gruella, edited by Mokkel).
    Voice: Inej’s remaining parts in the first-play preference configuration (Gruella, edited by Mokkel).
    Voice: Inej’s remaining parts in the initial sewer meeting (Gruella, edited by Mokkel).
    Voice: Inej’s remaining parts in the Bastion heist (Gruella, edited by Mokkel).
    Voice: Mina’s bathhouse cameo (Marina Montague, edited by Cython).
    Voice: Sabetha’s part in Sabetha and Inej’s protean fate and followup (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s part in Sabetha and Inej’s kobold fate and followup (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s remaining parts in the last night of Sabetha and Inej’s consort arc (Emery Aylar, edited by Mokkel).
    Voice: Sabetha’s various missing lines throughout her existing voiced scenes (Emery Aylar, edited by Mokkel).
    Voice: The dragon’s part in his discussions with Breaker (Greyscale, edited by Mokkel).
    Voice: The kobolds’ various parts in Naho’s consort arc (KoboldWarning, edited by Mokkel).
    Voice: The kobolds’ response to Petruk’s death (KoboldWarning, edited by Mokkel).
    Voice: The kobolds make various noises (KoboldWarning, edited by Mokkel).
    Music: A new track in Balthorne’s suite, for the dragon’s initial escape from Pale Rock (Exo Spectra).
    Sound: Ambience for aboard ship (Michael Ghelfi Studios).
    Sound: An effect for boiling.
    Sound: An effect for singing (Exo Spectra).
    Sound: An effect for a horn blast (Exo Spectra).
    Sound: An effect for flesh-ripping (Exo Spectra).
    Sound: Effects for rolling around on treasure (Exo Spectra).
    Sound: Effects for a quick brawl (Exo Spectra).
    Sound: Effects for fighting aboard ship (Exo Spectra).
    Sound: Foley for boinking on a bed (2 effects, Exo Spectra).
    Gallery: The “Inquisitrix’s Indulgence” scene has been added to the gallery (Tosk).

    Tweaks
    The Chapter Two court will conclude immediately if you have neither escalation events nor reconquests pending, rather than going to recess.
    Music direction for the initial escape sequence in Act I has been enhanced.
    Dialogue has been tweaked to match the recorded voice lines, in many places (Mokkel).
    In Acts I-III, horns announce the arrivals of Adeline and Maelys into court.
    In Acts I-II, Enid and Cooch’s first encounters will use the new bed-boinking sound effects.
    In Act I, during Enid’s first encounter, fighting off the rude interruption has new sound effects.
    In Act II, choosing violence while stowing away aboard ship has new sound effects.
    In Act II-III, Valzira’s song can be heard upon the approach to her hut.
    In Act III, if the kobolds are off raiding, events and interactions that require their substantive presence will be delayed until their return.
    In Act III, Petruk (or his equivalent) cannot be summoned if he is off raiding.
    In Act III, summoning Petruk (or his replacement) has a suitable roar effect.
    In Act III, rushing the guards during the Bastion heist has new sound effects.
    In Act III, enjoying your treasure horde by yourself has a unique sound effect.
    In Act III-IV, sound and visual direction for Naho’s first appointment with Malagar has been improved.
    In Act III-IV, Naho’s attire for her first appointment with Malagar will depend on whether she is broken, and the text will adapt to match.
    In Act V, the throneroom doors have more gravitas in their sound effects.
    In Act V, the palace temple has appropriate ambient sound for its faith and present use.
    Music direction for Malice’s hatching has been enhanced in the event that Valzira is her mother.
    Sound direction for the mercenary preparations for Assault On Pale Rock has been enhanced.
    Sound direction for the boat hijack and temple exploration in Act II has been enhanced.
    Eburon’s laughter now uses his awoo emote.
    Eburon’s embarrassment now uses his sad emote.
    Voice acting credits have been updated.
    Supporter credits have been updated.

    Fixes
    Breaker’s voice lines in his initial introduction have been restored.
    The descriptive segment for the palace temple has been restored to Chanwe’s Act V Chapter One interactions. Whoops!
    If converted in Act III, Chanwe will no longer repeat her monologue when visiting her in Act V.
    When following Cooch home, the dragon will not express his subsequent pleasure with a duplicated roar.
    Eburon will not have opinions on your stance regarding slavery if he is dead.
    Defeat while attempting to conquer the swamps during Act IV is properly treated as such when you get back home.
    The ghost of Hector will no longer linger on the screen after chatting with Adeline about his troops.
    The herald’s full sprite will not make unwelcome cameos during escalation events.
    Issa will kindly wait until after you’ve visited him before poisoning any of your guests.
    Issa will not reference your previous mistreatment of him if you have declined to do so.
    Malice will not refer to a bargain she made to return your consort if no bargain was necessary.
    Rhyll’s absence at the council during Act IV will not be commented on more than once.
    Sabetha will get properly sticky, when appropriate, during Act V scenes.
    Valzira will remain visually pregnant throughout her surplus insemination.
    Valzira will not be plotted against by her daughter if she is busy being an anomaly.
    Valzira will not appear pregnant when presented to Malagar if she has already given birth.
    The deeper chambers of the sunken temple cannot be re-explored if you have already collapsed them.
    Many small fixes for typos and such, as always.
    And everything found during playtesting. Hot gosh there was a lot. Thank you so much, playtesters!

     
    Images


    Game uses steam drm, please use bypass linked below

    Gallery Unlock: Click ‘Unlock All‘ on the first page of the gallery. Having a bat file in the main directory will stop the game from running

    Download

    MAIN GAME

    Download For Windows / Linux
    Download For Android

    COMPRESSED GAME

    Download For Compressed Win/Lin
    Download For Compressed Mac

    EXTRA

    Download For WALKTHROUGH
    Download For DRM Remover
    PIXELDRAIN *Noticed that the latest version includes Steam DRM, just drag and replace files into main folder, and it should launch right away. Just drag and replace files into main folder, and it should launch right away.

    **(Detections are false positives, the unpatched exe also gets flagged.) If you want to bypass the DRM yourself, just use steamless and goldberg emu.

    Gallery
    MEDIAFIRE *Activating Dev button in gallery to unlock scenes:

    Rename the file to its original name after downloading (i.e gallery.rpy) and place it in your “game” sub folder.

    Download For Bypass
    Okay I got the game to work. Here are more detailed instructions.

    1. Download the Steam Auto cracker from this link: Steam AutoCracker Direct Download
    2. Unzip it anywhere. Once that is down run the EXE SteamAutoCrack
      (If the program complains it’s missing something, do not worry, it will provide a link to it automatically.)
    3. A complicated looking window will pop up, don’t worry about it.
    4. In the text box label PATH, click the … button next to it, click file, then navigate and select the RAVAGER.exe file
    5. Below the PATH text box is another called Steam appID, put the number: 168356
    6. At the very bottom press START, wait a bit until you see in the text box in right display All process complete.
    7. Run the Ravager.exe directly and the game will launch (if you have done it correctly the startup will not crash)
    The window should look like this once you’ve followed the instructions as I’ve typed them. Enjoy.

    REVIEW

    Great game! Lots of choices that can significantly change the outcomes, many paths to go down, several fleshed out characters with their own personalities and interactions with the MC and with each other. This is a genre with a lot of untapped potential and I think Ravager is showing it well.

    Recommended Games

    spot_imgspot_img

    Related games

    spot_imgspot_img
    Great game! Lots of choices that can significantly change the outcomes, many paths to go down, several fleshed out characters with their own personalities and interactions with the MC and with each other. This is a genre with a lot of untapped potential and I think Ravager is showing it well.Ravager [v6.0.0] — Download | 4MinuteWarning