v1.5
Added full Lovense toy support for all toys. Check out this page for a connection guide or look for a local copy in the game’s install directory. The connection setup is pretty simple, but don’t be shy to contact me if you’ll get any kind of trouble. If you aren’t sure what these toys are, feel free to visit the store directly. There’s a special discount event tied to Yorna’s promotion on Lovense. If you want to try some of those toys out – now’s the time.
Renewed art for a lot of scenes with more colorful and juicy variations. Something like 60% of the scene got this color touch-up.
Added keyboard configuration. Now, you can adjust the control scheme to your liking. There’s a WASD present available as an easy preset.
Reduced starting bosses’ difficulty for an easier start. Still, solving puzzles for a better gear should be relevant.
Fixed a bug that forced some options to revert back to default if you exited the game. Now, everything should stay as you configure it.
Added an additional reward in the oasis zone instead of awarding the lucky coin from two different activities.
Fixed a graphical flicker in Octodominatrix scenes during frame swaps.
Fixed a visual bug with sound level in the options menu that sometimes got reduced by 5% from the actual volume value.
Updated some art for Ada’s dresses. Don’t forget to visit Diana’s shop in the first village. She gets regular updates to her inventory as you progress the main quest.
Adjusted minotaur group scene frames to preserve the same art style in all… Details. Minos’ tools no longer swap during the act.
Fixed a bug with different hair in the minotaur domination scene.
Fixed a fade in – fade out during at the start of several domi scenes.
Fixed a visual bug with Ada’s on-map sprite size as she exits Mortimer tower after defeating the boss there.
Adjusted the credits section in the sphinx’s zone.
Fixed Ayane’s dialogue sprite during the final boss cutscene.
v1.3
H content
The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.
New features and activities
The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.
The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.
The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.
I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.
Small fixes and improvements
Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.
Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.
Fixed music not playing after loading a saved game in the new mountain zone.
Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.
Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.
Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^