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    True Facials [v0.58 Pro] – Download | HenryTaiwan

    True Facials – Free Download | (Windows, Mac, Android) |  HenryTaiwan

    True Facials v0.58 Full Pro by HenryTaiwan, True Facials game is about you get to cum on the faces of beautiful and lively girls. This game has lot of content about beauty heroine girls, choose the girls you want!



    📅 Updated: 2025-11-06
    📥 Release Date: 2025-11-06
    👨‍💻 Developer: HenryTaiwan – Patreon
    🔞 Censorship: No
    🧩 Version: v0.58 Pro
    💻 OS: Windows
    🗣️ Language: English

    🏷️ Genre:
    3D Game, Male Protagonist, Parody, Big Tits, Animated, Oral Sex, Bukkake

    Installation
    1. Extract and run.
    Changelog
    v0.58 Pro Version

    I. New characters:

    • Juliet Starlight (Chainsaw Zombie)
    • Tatyana “Eva” (Metal Gear Solid Δ: Snake Eater)
    • Lady Alcina Dimitrescu (Resident Evil: Village)
    • And the winner of the 2nd Staff Picks Poll, Dante (Devil May Cry 5).

    II. New Maps:
    Quiet’s Prison Cell from Metal Gear Solid 5: Phantom Pain.

    III. Improvements:

    • You can now set your favourites characters, poses and modules with the star button. They will then appear at the top of the list.
    • Favourites and other settings are now saved in the save.lua file, which can be copied over to future updates.
    • A more proper guide to True Facials’s features can be viewed with [Backspace].
    • The guide will be updated when new features are released.

    IV. Other Improvements & Changes:

    • More optimized rendering and Vram usage, eliminating black screens for most GPUs. (We’ll continue to work on this to support lower end GPUs that could run v0.56, of which some have 2GB Vram)
    • Improved skybox light directionality.
    • Fixed the scrolling issue in the Module Menu.
    • Fixed the problem with the HeadLookAt command.
    • Fixed POV body paint on the pov character’s face instead.
    • Fixed not being able to use the main menu while in dialogues.
    • Add Fluid Settings to Standard version.
    • Characters and map names referred to in scripts are now case insensitive, so “akali” and “Akali” both works.
    • Refactor UI code for future improvements.

    V. Known Issues:

    • Due to size difference, Lady Dimitrescu has visual issues with certain outfits, and some other characters may have visual issues when wearing her dress.

    V. Devlog:
    Thanks to the help from our Discord members, we’ve been able to solve some big problems from v0.57. With the shared workload from our new programmer we’ve been able to work on more issues at the same time, and finally get back to the usual release time.

    We’ve also had time to talk through the shape of some future developments, and it’s looking pretty good. Please post your feedbacks to us on Discord as we’re trying factor in more viewpoints to make the design better.

    v0.57 Full Pro Version

    I. Character Updates:
    Aside from new characters from our polls, we’ve improved our existing characters with more customization options:

    • Ada Wong – Added pantyhose and expanded outfit slider options.
    • Aerith Gainsborough (Final Fantasy VII Remake) – Added short dress option.
    • Cindy Aurum (Final Fantasy XV) – Added alternate hairstyle (without hat) and a bikini set.
    • Yennefer of Vengerberg (The Witcher 3) – Added lingerie set.
    • Ciri (The Witcher 3) – Added sauna-wear set.
    • Lifeguard Tifa (Final Fantasy VII Ever Crisis) – Added alternate hairstyle and a bikini set.
    • Quiet (Metal Gear Solid V) – Added bikini set, expanded outfit slider options.
    • Morrigan (Dragon Age: Inquisition) – Added bikini set.
    • Rangiku Matsumoto (Bleach) [R2 Studio] – Expanded outfit slider options.
    • Jessie Rasberry (Final Fantasy VII Remake) – Added one-piece outfit option.
    • Triss Merigold (The Witcher 3) – Added lingerie set.
    • Invisible Woman (Marvel Rivals) – Added option to disable hair highlights.

    Note: Due to the past poll schedule being messed up, we will have to delay the October poll winners (Juliet Starling, Eva & Alcina Dimitrescu) to November.

    II. New Feature – Color Mixer:

    • You can freely customize the look of any individual part of a character! Including their skin, hair, and outfits.
    • While holding Alt:
      • Drag LMB on a part to change its color.
      • Drag RMB to change its material properties (metallic, smoothness/wetness).
      • Click RMB to change presets or reset to base.
      • Click LMB to copy the last change to the current part.
    • All color mixes are now SAVED in the pose file. To load a character’s color setup, make sure to enable the “Replace ENTIRE scene” option when loading (loading just the pose will not load the mixes).

    III. New Feature – Light Mixer (plus Sun & Skybox):

    • Similar to Color Mixer, you can freely change any light’s intensity and color.
    • While holding Alt:
      • Drag LMB on a light to adjust its color (Hue & Saturation).
      • Drag RMB up/down to adjust its brightness.
      • Click RMB to reset it to default (RMB no longer changes the hue).
    • Sunlight and skybox are also adjustable while holding Alt on the sky.
      • Drag LMB to rotate the skybox and adjust its brightness.
      • Drag RMB to rotate the sun light and adjust its brightness.
    • All light mixes are also saved in the pose file. To load a scene’s lighting setup, make sure to enable the “Replace ENTIRE scene” option when loading (loading just the pose will not load the light mixes).
    • Notes:
      • The lighting transition during adjustment is currently not smooth.
      • The default lighting of maps is intentionally kept neutral.

    IV. New Feature – Body Canvas (Experimental – Pro version):

    • Make your own piece of body art with markers, dynamic paint, and water!
    • While holding Ctrl:
      • Drag LMB on characters to draw.
      • Drag RMB to erase.
      • Scroll up/down to change the brush preset.
    • Markers dry instantly, while paints and water will flow down surfaces.
    • This feature is experimental and not saved in the pose file. We do want it to be saved and will be looking for solutions.

    V. Other Improvements & Changes:

    • Much better CPU performance, typical systems should be able to handle 4+ characters without being CPU limited (the more cores, the better).
    • Many enhancements for the skin, including skin pores and better blending.
    • More posing capabilities, hands can now grab arms (though not both hands on both arms at the same time).
    • Areolas can be color-mixed independently.
    • Reduced direct light flickering.
    • Greatly reduced noise from skybox lighting.
    • Fixed graphical issues when two characters’ faces were too close during certain animations (long-time bug under the radar).
    • Corrected eye reflections.
    • Fixed character shadow disappearing for various reasons.
    • Skybox resolution is now capped at 4K to prevent game crashes.
    • Greatly improved UI performance in long lists.
    • [FIXED] missing music and voice lines for new characters from the Technical Test.
    • [REMOVED] We’ve removed pubic hairs for now, we feel it needs to be much better.
    • We’re temporarily removing the experimental Volumetric Intensity, it needs to work differently with the new lighting system.
    • Removed Temporal Anti-aliasing.

    VI. Known Issues:

    • True Facials v0.57 may still experience issues on certain AMD graphics cards. It seems to be a common problem that happens with other Unity games as well without clear solutions. We will be following up with affected users to fix it.
    • While the CPU bottleneck is more or less resolved, the GPU requirements are a bit higher.
    • Some body parts and outfits cannot be painted on. In some cases, painted textures may appear pixelated.

    VII. Future Development:
    There are a lot of lighting-related features that we’ve always wanted to add in this update. For a long time, we’ve been faking it with many techniques, basically nothing is remotely accurate but tweaked heavily to look “good”. However, things starts to look the same even in different lighting conditions.

    We’re now doing the opposite, using actual state of the art techniques for direct and indirect lighting. It is more physically accurate (unlimited shadow), which doesn’t always mean better looking, but with material and lighting control the possibilities are endless.

    Importantly, only improvements are needed going forward rather than workarounds or overhauls. The same applies to the multithreaded animation system, which essentially gives us free performance forever.

    I know that the time we took for this can look unreasonable (even lazy) for these features. But in reality, rendering and multithreaded programming are THE hardest things in game development. As such, more than half the time I spent was on failing. In hindsight, it was unwise to try to do them back to back.

    Luckily, we’re now on the other side. And as we have another programmer on board now so we will be able to cover more ground. I will focus on the heavy system tasks and he will come in more from the user experience side (QoL). We will be looking closely at the suggestions you’ve been making to see what we should aim for.

    Overall, TF’s development will be more balanced as it should. Thanks everyone for putting up with me so far.

    v0.57 Test

    Important Note: Because of the new features, we have changed the hotkey buttons:

    • Hold [ `] Tilde Button for Tooltips, previous [Alt].
    • Hold [Shift] Button to move multiple characters, previous [Ctrl].
    • [Esc] Button to open/close the Menu, previous [ `].

    I. Characters:
    As with prior Technical Test versions, the roster is kept smaller to help us focus more on new features. Everyone will be available in the full release.

    • [NEW] Faye Valentine (Cowboy Bebop) [R2 Studio]
    • [NEW] Power (Chainsaw Man)
    • [NEW] Ivy Valentine (Soul Calibur VI)
    • [NEW] Bayonetta (Bayonetta 2)
    • [NEW] Eve (Stellar Blade)
    • [NEW] Scarlet (Final Fantasy VII Remake)
    • [NEW] Emilie de Rochefort (Tekken 8)
    • [NEW] Yuffie Kisaragi (Final Fantasy VII Remake Intergrade)
    • [NEW] Madeline “Maddie” (Pumps) [Memz]
    • [NEW] Lily Artemis II (Stellar Blade)
    • Akali
    • Primrose
    • Primrose Office Lady
    • Queen
    • Succubus
    • Generic Male

    II. New Maps:

    • Japanese Hot Springs Bathroom
    • Convenience Store
    • Feudal Japan Tea-shop
    • Dueling-ground Island

    The maps assets are still under development. Visual bugs and unstable performance are expected.

    III. New Lighting System & Customizable Skyboxes.

    • The rendering system has been completely overhauled, allowing for much more physically accurate lighting than before.
    • As such, you can add your own skybox, which will alter the lighting of your scene! Simply put them as PNG into “TrueFacials\Mods\Skyboxes” and click RMB on the sky to cycle!

    IV. Material Control:

    • You can freely customize the look of any individual part of a character! Including their skin, hair and outfits.
    • While holding Alt:
      • Drag LMB on a part to change its color.
      • Drag RMB to change its material properties (metallic, smoothness/wetness).
      • Click RMB to change presets or reset to base.
      • Click LMB to copy the last change to the current part.

    V. Body Canvas [Experimental – Pro Version]

    • Make you own piece of body art with dynamic paint and water!
    • Paint will stick and flow on any part of a character, water will clear the paint as they flow and make the surface wet.
    • While holding Ctrl:
      • Drag LMB on characters to paint.
      • Drag RMB to wash paint with water.
      • Scroll up/down to change the paint preset.
    • Hotkey B is used to clear all paint and fluids.

    VI. Other Improvements (incomplete):

    • Multithreaded animation system, much better performance for higher number of characters.
    • Many enhancement for the skin, including pubic hair, skin pores and better blending.
    • More posing capabilities, hands can now grab arms (though not both hands on both arms at the same time).
    • More will be detailed in the full release.

    VII. Known Issues:

    • The game starts with setting Anti Aliasing: TAA, please change to FSR3.
    • GPU performance might be more intensive.
    • An issue where characters could sometimes fall through the ground.
    • Some body parts and outfits cannot be painted on. In some cases, painted textures may appear pixelated.
    • Loading very large PNG files for sky-maps (over 16k res) may cause the game to crash.

    VIII. October’s Poll result and King’s Choice
    Here are the Results of the October Poll

    • 1st: Juliet Starling (Lollipop Chainsaw)
    • 2nd: Tatyana “EVA” (Metal Gear Solid Delta)
    • King’s Choice: Alcina Dimitrescu (Resident Evil: Village) by Karon Hui.

    v0.56 Pro

    I – Characters:

    New characters join the game from our Patreon Polls.

    • Invisible Woman (Marvel Rivals)
    • Raven (Teen Titans) [GeneralButch & Smitty34]
    • Miss Fortune (League of Legends) as the King’s Choice of May, chosen by mrBesen.
    • Gemma (Monster Hunter Wilds), who won our 1st Staff Picks Poll.
    • Zero Suit Samus (Super Smash Bros. Ultimate) also returns from v0.42.

    II. Improvements & New Features:

    • Full ankle control:
      • Inspired by the feedback on wrists control, you can now rotate the ankles in a similar manner.
      • Notably, you can control them while the feet is planted much more intuitively than the purely automated way before.
    • Seeing characters through objects:
      • Activated only when most of a character’s body is obscured by objects (walls or furniture).
      • You can now control characters through objects again, and with this effect it should be much more convenient.
      • You can press [Q] to toggle the effect On for Off (or in Settings/Graphics).
    • Polished camera controls & fixing many long-lived bugs, you can also hold Shift to move faster with WASD.
    • Fixed disastrous deformations on many characters’ fingers.
    • Greatly improved finger and hand pose while planted on the body and objects. Rotating wrists while grabbing now work much more like you’d expect.
    • Auto end depth slider now works correctly.
    • Improved volumetric lighting quality.
    • A lot of code cleanup.

    III. Pro-version additional features (Unchanged):

    • More body adjustments like waist, thigh size… and fluid simulation options.
    • [Experimental] Click RMB on lights to adjust color, and MMB to turn on/off.
    • [Experimental] Volumetric Intensity setting.
    • During stories:
      • Press [Tab] during stories to toggle Free Mode(unlock controls).
      • Press Left/Right to move forward/backward in the story.
      • Press Space to replay the current dialog.

    IV. Devlog:

    We’re continuing our work on the features branch, and some of the effort there have also helped the main branch. Quite a few have proved to be too far of a reach though so they had to be prioritized less for now (particularly physics).
    What’s working is very exciting for me personally, especially as I can try it out on some of our new and very attractive characters. In the meantime, I’m happy to be able to provide more quality of life features and make TF more enjoyable, so you can expect more soon!

    v0.53 Pro

    I – Characters:
    New characters join the game from our Patreon Poll

    • Bunny (The First Descendant)
    • Triss Merigold (The Witcher 3)
    • Geralt of Rivia (The Witcher 3)
    • Generic Black Male

    The King’s choices of April:

    • Lunafreya Nox Fleuret (Final Fantasy XV) – chosen by Aishou.
    • Loba Andrade “Cherry Bomb” (Apex Legend) – chosen by Rus01.

    Returning characters:

    • Jessie Rasberry (Final Fantasy VII Remake)
    • Zelda (Legend of Zelda: Breath of the Wild)

    II. Improvements:

    • Fix the eyes pop-out problem.
    • Fix problems with Tifa and Queen’s hair sticking to their body.
    • Improve some characters’ lower jaw movement in BJ animation.
    • Fix the problem with the male character’s chest got deformed when using the breast-size slider.
    • Leon’s shirt is now fully implemented.
    • Update all preset poses with some new additions.

    III. Pro-version additional features (Unchanged):

    • More body adjustments like waist, thigh size… and fluid simulation options.
    • [Experimental] Click RMB on lights to adjust color, and MMB to turn on/off.
    • [Experimental] Volumetric Intensity setting.
    • During stories:
      • Press [Tab] during stories to toggle Free Mode(unlock controls).
      • Press Left/Right to move forward/backward in the story.
      • Press Space to replay the current dialog.

    IV. Development:
    We’re working hard on animation and physics improvements on the features branch. It’s pretty hard so far, and we’re having to readjust our approach a fair bit. As stated in our last devlog, we’ll still be working on contents in the meantime.
    Please join our Discord if you have any questions or suggestions/feedback. Please also feel free to DM us on Patreon if you encounter any problems.

    True Facials v0.53 – Huge performance increase, pose presets & dynamic choices!
    New

    Lots of new features

    v0.52

    v0.5 Pro Full Hotfix 1
    Hotfix

    v0.5 Pro

    • Contains only one scene and 3 characters.
    • Half of the first story chapter (ever).
    • Several premade poses.
    • While all features should be working, they are not fully dialed in. There are some designs like UI and controls in particular that are bound to change to improve the experience. Your feedback is most appreciated.
    • On the first boot, the game will start in the Tutorial chapter of the story. In subsequent boots, you will start in Free Mode.

    Version 0.5 comes with many new features and redesigns. I’m very excited for you to experience them, as there are some that has never been done before, in any game!

    • Free-Posing
      • Facial expressions are fully posable, including jaw, lips, eyelids, brows and more.
      • Character’s eyes are posable to look at any part of another character. Or you can right click to focus on the viewer.
      • Fingers are also posable with a simple drag to create many gestures.
      • You can hold Alt to highlight posable body part, and hover over them for tooltips.
      • Hips rotation is posable, and very sexy.
      • You can now control hands and elbows much more naturally, and place them onto any surfaces.
      • Dynamic handjob by simply dragging a hand onto a penis, yes characters can also jerk themselves off.
      • Feet are fully posable with natural knee controls. Can be placed on any surface, with proper toe bending and even in high heels.
      • Reworked penis control to support multiple characters. Drag and hold a penis onto a surface and right click to ejaculate, or simply left click on it.
      • Some controls have a secondary mode by holding Ctrl, such as face controls.
      • Completely rewritten system, which should allow us to add any kind of interactions if we can understand how it work and how to control it.
    • Character Selection
      • No limit of how many characters you can have in your scene, as long as your PC can handle it.
      • Any character can be swapped with a new character in the library at any time and keeping any interactions.
      • Any character can wear any others’ outfit in the library at any time. The effective number of combinations are ridiculous.
      • Any two charaters in the scene can swap places instantly.
      • Characters can be removed from the scene, if they’re not interacting with anyone.
    • Saving Poses/Scenes
      • Scenes can be saved at any time, and can be loaded as a pose for current characters or fully.
      • By default, you only load the pose from a saved scene, enable “Load Entire Scene” mode to load the entire scene instead.
      • The save consists of a text file and a screenshot in the “Captures” folder. You can share these very easily, and use them with the Story system below.
    • Story system
      • True Facials now always run with a story script, including Free Mode.
      • Each story has its own folder in the “/Mods/Scripts” folder.
      • Scenes can be saved directly into the “Poses” subfolder of the current story, and then loaded by the script.
      • The game auto-generate an empty sound file for each character’s lines into the “Voice” folder. You only need to replace it with the real voice file.
      • The voice file has the same as the line and can be sorted by Creation Date.
      • We also auto-generate a text file that contain the lines in the story, to be recorded or generated by AI.
      • Characters will lipsync any of their voiced lines automatically with any expressions.
      • The markup language is custom built to TF’s needs while referencing other visual novel systems like Ren’py and Ink. That means Lua logic can be fully used along with our own syntax to direct what happens.
      • We support nested and branching dialogues and logic. Notably, reactions to events is one of the core features, and they are very easy to write.
      • For this test release, we don’t yet have a comprehensive guide on it. Our own Story Mode’s script files are available for references, and we can provide support on Patreon and Discord if needed.
      • NOTE: This is a huge undertaking and not yet in a matured state. We expect the ease of use to improve over time as more work is put in.
    • Others
      • Complete rendering overhaul.
      • All female characters can have a penis, toggle it in Character Settings tab.
      • Fluid simulation is fully adapted to work with the new rendering system.
      • Improved jiggling physics for breasts and ass.
      • Improved penis model, with interactive foreskin and better physics.
      • Many, many more…
    • Hotkeys
      • Number 1 to 5: Toggle menu tabs.
      • [~] – Toggle last selected menu.
      • [F5] – Save current scene.
      • [F9] – Start recording gameplay, hit F9 again to stop.
      • [F11] – Capture screenshot.
      • [H] – Pause game, except the camera.
    • Known issues
      • The game is pretty heavy on the GPU, especially if you’re playing in high resolution. If you’re on a laptop, there might be throttling issues.
      • CPU load increases the more characters are in a scene.
      • While some part of the UI and controls are working great, some can be clunky or confusing.
      • Collision issues can make some animation jerky or clip through.
      • We have not had enough time dedicated to female genital customizations, a real pain point.
      • Male characters are not present right now.
      • Some visual problems on characters’ bodies are expected.

    2022-03-14
    New girls:
    Tracer
    Marie Rose
    Ciri
    Widowmaker
    Y’shtola

    v0.42
    Version 0.42 comes with 3 new girls, classic Mercy and a lot of improvements!

    – Greatly increased performance.

    – Many graphical upgrades, especially on skin and fluid shading.

    – Characters and maps can now be released separately, loaded in on runtime.

    – A public demo is available with limitations.

    – Bug fixes as reported on Discord and other tweaks.

    v0.41a
    N/A

    v0.39
    N/A

    v0.38b
    TBA

    v0.37 Extra
    – Lara Croft – Rise of the Tomb Raider
    – Mercy – New model with full customizations.
    – Pose – Upside down Deepthroat.
    – Ongoing – Improving lipsync & facial expressions accuracy.
    – Ongoing – Research & building systems for new features.
    – Japanese voice lines for Cindy Aurum.
    – Lots of tweaks & bug fixes: Tifa’s breasts, overlaps, hair jiggle, mascara…

    v0.36 Extra
    “In general, this version have Cindy & Samus, the new poses system, more controls, new menu UI designed for easy one-handed use… (I’ll update the full changelog later)
    Note: Exclusive options like size changing and tweaking blowjob speed are only active in the Extra version.

    Things to be done during Early Access (like before, we’ll have v0.36a, b and so on):
    – Cindy, Samus, Zelda & Ada are ready, the rest are almost complete (will crash on selection).
    – Cindy has no voice yet, I’ll try to extract them.
    – General bug fixing/polish.

    I hope you enjoy, it feels great to get things done again!
    Thank you for your understanding and support!”

    my notes:
    Penis size slider, in-game cumshot variable editor, facefuck pose and laying down pose
    When you hide male body the helmet is still there, bugged
    Mascara effects now
    No POV mode yet (and good luck trying to get the angle with the helmet permanently there now)
    Blowjob speed and depth sliders independent of presets
    You can click on hands to move them to their different preset modes now
    No new stages

    v0.34c
    N/A

    Images


    Note: The main .exe triggers anti-virus programs, which claim it’s a generic trojan. Use your best judgment.

    Download

    MAIN GAME

    Download For Win (Pre-Modded Version*)
    GOFILE

     

    • All character “mods”
    • FreemodeHG v0.3 / faunaLABS v1.01 from here, replaces vanilla FreeMode
    • Voice Mod from here
    • Cock Whorship 2 scenario from here

    To play the “game” just extract it from the archieve and run TrueFacials.exe

     

    Download For Mods

    Stable Version v0.56

    Download For Pre-modded game version
    GOFILE *

    • All character “mods” from.
    • Everything Everywhere All at Once mod pack from.
    • Updated voice mod(v2.02 as of now) applied on top from.

    To play the “game” just extract it from the archieve and run TrueFacials.exe

    REVIEW

    One of a kind game, for someone who spent multiple hours in SDT it feels like home, there is plenty of space for improvement but as an early concept i really liked it. In future seeing features like importing your own characters would be amazing, also Discord community is very friendly

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    One of a kind game, for someone who spent multiple hours in SDT it feels like home, there is plenty of space for improvement but as an early concept i really liked it. In future seeing features like importing your own characters would be amazing, also Discord community is very friendlyTrue Facials [v0.58 Pro] – Download | HenryTaiwan