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    Tame it! [v1.1.2][Manka Games]

    Overview

    Tame it! v1.1.2 by Manka Games, Tame it! is a game about the game is about Lee, who travels by plane to a hotel on one of a small distant Bahamian island, but something unexpected happens, so he’ll soon face a vivid adventures and good bunch of survival.

    An exciting process of taming wild and hot babes, which will open access to a variety of unusual kinks and passionate situations, an island full of mysteries. You will have to develop skills, find contact with wayward girls, complete quests and eventually understand whether there is an opportunity to escape from a desert island!​


    Updated: 2023-01-25
    Release Date: 2023-01-25
    Developer: NSFW Space Patreon
    Censored: No
    Version: v1.1.2
    OS: Windows, Mac, Linux
    Language: English
    Genre: 3DCG, Male protagonist, Voyeurism, Oral sex, Vaginal sex, Creampie, Animated, Handjob, Lesbian, MILF

    Installation
    – Extract to desired location.
    – Run.
    Dev Notes
    In our game, we decided to replace all texts with emojis. This is an experiment and a serious challenge for us. But it will allow players from all over the world to enjoy the game, regardless of their knowledge of the language. All dialogues, thoughts, tasks in the form of emojis — isn’t that fun!

    Changelog
    1.1.2

    • Add additional check to SOS location (thx Rann, sixtynine)
    • Fix small variable issue in chapter 11. (thx V4mpire)
    • Try to fix rare sky bug
    • Fix German translation

     

    1.0.0~1.1.1

    • Bugfixes
    • Addon
    • Steam release
    • Multiple languages

    0.13.0

    • Story continuation
    • New minigame and collectibles for it
    • Add Octa kiss favor
    • Add Octa reactions to the jaguar in dialogues
    • SOS location, chapter 1 intro, beach and forest backgrounds got live2D versions
    • New collectibles added, they spawn through the game on different locations, like Tonya’s photo
    • Collectible objects now respects the time filter
    • Improve Octa task assignment. Octa can now get stones and seaweed from the lake
    • Fix unintentional skip of the part of the story in chapter 9
    • Fix mess with the words in the dialogue window in some cases
    • Adjust berries and mushrooms tasks chance before dinner at chapter 10
    • Enable tooltips by default
    • Add tooltips to dialogue window tabs
    • Add tooltips to chapter selector and save/load menu
    • Add hint to the bait minigame.
    • Change texts in chapter 8
    • Add all voyeur scenes to the gallery
    • Fix jam max count (thx AltairPL)
    • Don’t allow crafting if there is no space for the result in the inventory (thx AltairPL)
    • Don’t allow to gather more water than free space in the inventory (thx AltairPL)
    • Add time check on Lee treatment in chapter 11 (thx AltairPL)
    • Fix Cat behavior at the start of chapters 6 and 7
    • Forbid to kiss and pet Cat before the story unlocks it (thx AltairPL)
    • Add items count to craft window (thx AltairPL)
    • Add items count in task assignment in the dialogue window (thx AltairPL)
    • Update assets in the prologue
    • Add toggling hints in the prologue steering game
    • Set actual Lee hp value at the start of the fight with the jaguar
    • Rework game over screen
    • Add confirm to “Disable Live2D” setting with game restart
    • Don’t show “Disable Live2D” setting on desktop devices
    • Many small fixes.

    v0.12.0

    • Story continuation
    • New locations
    • New minigame
    • Fix loading button on the death screen
    • You can now choose a teaching minigame variant (except for basic words like “lee”, “cat”, “octa”)
    • Add scrollable screen to plane jaguar scenes to remind about the waterfall there
    • Fix bug with not fully clearing state in chapter selector
    • Fix Cat shown in the house at the start of chapter 7
    • Calculate fishing lure deviance by Lee hunting skill (thx rainwake)
    • Add prologue minigames to the gallery
    • Add visual bar instead of emoji line in the dialogue answers
    • Add keyboard controls to fishing minigame (thx Anaz)
    • Important change to the calculation of healing. If the character has a bad state, hungry or thirsty, he won’t heal by the house while this state is active.
    • Lee and Cat are not hungry now after dinner in chapter 10
    • Prevent Lee’s death from the honey (case when hunger and thirst at zero and hp low, so consume honey can kill you as it increases the thirst and hurt Lee)
    • Rework of gift system. Gifts are more valuable now but their value lowers for the girls with each try
    • Add jam, gift for Octa and nutritious cooking
    • Increase number of recipes to 12 in crafting screen
    • Add Cat BJ scene as a favor (Require 70 Cat relation points)
    • Update 2nd and 3rd levels of Tonya’s BJ scene to L2D version
    • Make bungalow extension not clickable on home location
    • Set secondary font from the English version
    • Add a requirement for teaching Octa 6 words before dinner in chapter 10

    v0.11.0

    • Story continuation
    • New locations and buildings
    • New words in dialogues
    • Add gallery for tracking opened scenes (wip)
    • Add spanking to favors
    • Reworked steering game internal logic, less random, more QTE-like gameplay
    • Add outline to task requirement numbers
    • Remove autosave on exit (it causes problems in rare cases, thx Satadoros)
    • Lee may be poisoned by the raw meat with 5% chance. (thx Suck2Die)
    • Cat and Octa will not study more than two times per day. Lazy girls
    • Cat will now occasionally bring gifts, just like in Chapter 6, but with a relationship check (>=50) and not a 100% chance
    • Octa may now point at some collectibles in the fishing minigame
    • Fish with the honey recipe now shown without the requirement of big fish in the inventory
    • Inventory capacity slightly lowered
    • Highlight new tabs in the dialogue window
    • Update Tonya sleep game to L2D version
    • Fix inventory tutorial close button
    • Fix Cat hunting tasks assignation
    • Show progress marker by long tap on the pause-menu button for Android
    • Fix comb task progress requirement
    • Fix big fish catch chance after use of chapter selector in 7+ chapters
    • Rework progression logic in Chapter 5 from Cat relation to the simple counter. Because starving Cat lowers relation to Lee so there may be problems before.
    • Add character relation points on success learning
    • Rebalance Cat relationship chart (slightly higher requirements that cover bonus from learning new words)
    • Add new logic for coral fish
    • Spoon Lee and Cat in a sleep at a certain level of relationship (thx xBlaBlaBlax)
    • Add Cat to SOS screen (when her relation to Lee is high enough)
    • Small improvements in random function
    • Show new favors with the story progression only
    • Disable torch visual filter on the night scenes

    v0.10.1

    • Fix saves compatibility issues. The next version will be based on 0.10.1
    • Improve tooltips logic
    • Fix Octa size in some scenes
    • Fix UI unresponsiveness in some locations

    0.10.0

    • Story continuation
    • 2 new minigames and a new voyeur
    • New location (Octa’s lair)
    • New food recipes
    • Add difficulty level selector at the start of chapter 1
    • Add tooltips to UI and inventory. Disabled by default, can be enabled in the Settings menu
    • Lower character relation level when she is starving
    • Lower Lee’s thirst on rainy days
    • New words/phrases in the dialogue window
    • Change health/feed/love report style in the dialogue
    • Change Octa color based on patron votes. Octa change her color according to her mood
    • Cat should eat less on normal and easy difficulties
    • Cat should not bite in the night if relations are high
    • Add Steam achievements support
    • Add hint to the lake fishing about no prizes when skipping the game
    • Add sounds for several tasks and crafting recipes
    • Fix bottle stealing bug (thx Kirito2453)
    • Fix in bait minigame (thx Satadoros)
    • Add additional checks for bait minigame stability
    • Add additional hints for jaguar and plane door
    • Small fixes in the dialogue window (thx Muggle)
    • Change of the chapter now counts as the day advance (thx Fluffy)
    • Mobile performance changes. The game should use fewer resources and battery
    • Reworked SOS location code (if you saved on it in the previous version you may have trouble loading your game)
    • Many small fixes and improvements

    0.9.0

    • Story continuation
    • New items and gifts
    • Saves are compatible with the 0.6.2+
    • Add exit to main menu button on Android
    • Fix Cat tasks reporting (thx DamnedFrog)
    • Made plane grapple task messages less misleading in the 6th chapter
    • Add small question mark to opened but yet to be learned words in the dialogue window
    • Add Alt+Shift+P hotkey to show current progress value (for debug purposes)
    • Add help screen to the second teaching minigame
    • Add new favor
    • Update several sounds in prologue
    • Change save/load icons to be more distinguishable
    • Some improvements in gifting. Cat won’t decline seaweed. Lee can now eat lake fish

    v0.8.1

    • Add additional quest to chapter 7
    • Add L2D version of the peeping scenes in chapters 3 and 4
    • Update Renpy to version 7.4.6
    • Enabled L2D animations on the Android
    • Add alternative cat teaching minigame
    • Add preference to disable l2d as it works badly on some older phones
    • Fix possible breakings of the game plot in chapter 7 (thx Mank, kyon9394)
    • Fix lost sentences in the dialogue window (thx fortuna95, Torchwood)
    • Increase the chance of success fishing in chapter 6 on every try

    v0.8.0

    • Story continuation
    • Saves are compatible with the 0.6.2 and 0.7.1
    • Add experimental option for the hardware mouse pointer. It may help if you have problems with the mouse pointer in the full screen mode
    • New music: island, prologue plane crash
    • Add new words in the dialogue
    • Enable the “Favors” tab in the dialogue window
    • New items
    • Cat may help you with the hunting minigame if you have good relationships
    • Reduced chicks & crabs hearing distance on normal and easy difficulty
    • Add different fireflies animations
    • Add a point of interest on the plane in chapter 6 (skippable)
    • Show unknown words marker in the dialogue window
    • Add protection from loading new saves in old versions of the game
    • Refactored animation timings in minigames. Android build should work faster now (MacOS too)
    • Move bobber to the end of the line to reduce cases of confusion about point of impact
    • Add notification about daily autosave
    • Add autosave before chapter end scene
    • Add quit button to some minigames
    • Add help screens to the fishing, hunting and additional help screen to the taming minigame
    • Fix task info window (5 requirements) (thx Deckmaster)
    • Fix saves compatibility errors (thx Satadoros)
    • Fix bridge construction in the next chapters (thx WillTellU)
    • Reversed task/crafting numbers in requirements, tell us what you think
    • Fix SOS location jumps to chapter 5 (thx NerdWithGuns)
    • Fix tasks result rounding on hard difficulty (thx tttt00006)
    • Fix typo in saved sentence “cat + gift” (thx drhotrod)
    • Improved saves compatibility (thx Halfsweat)

    v0.7.1

    • Add L2d version of Tonya’s first level of the intoxicated scene
    • Some windows are more opaque now
    • Slowed shadow movement in the lake
    • Improved game reset logic on chapter select
    • Add L2d version of plane steering game
    • Hunting and fishing minigames respect difficulty preferences
    • Add random Cat appearances on some locations
    • Update lake bg and plane wreck sounds
    • Add sounds to several tasks (building, stone and leaves foraging)
    • Fix learning multi-click exploit (thx Dantastic)
    • Fix saves compatibility errors (thx fortuna95, Dantastic)

    v0.7.0

    • Story continuation
    • Saves are compatible with the 0.6.*
    • Lowered requirements for some buildings
    • Improved mobile UI for the fishing game
    • Fix hunt events flickering on click
    • Fix “global name ‘name’ is not defined” crash (thx Trashmeat, Vyzion)
    • Tasks slightly rebalanced
    • New music
    • New items and crafting receipts
    • Add gift system
    • Enabled tasks dialogue tab
    • New dialogue words and phrases
    • Lee states now may be combined
    • Show visually when Lee is hurt
    • Reduce count of Cat sleep games in chapter 5
    • Fixed coconut freeze in the tutorial (thx Scuba-steve12)

    0.6.1

    • The game now autosaves each day
    • Fixed “game over” screen bug (thx Chiller Cheemstar Lets)
    • Cat feeding interface added
    • Multiple bugs fixed
    • Firefly collectables added
    • Fix chapter end progression
    • Added custom cursors to sleep minigames
    • New and fixed sounds
    • New night music

    0.5.1

    • Fixed collision check in fishing
    • Some text improvements
    • UI fixes
    • Fix location trapping after task completion (thx Trashmeat)
    • Fix progression bug (thx Vamp4re, mandor1784)

    v0.4.0

    • Story continuation
    • Add chapter selector
    • Add difficulty settings
    • Fishing minigame
    • Voyeur game improvements
    • Fix not visible buildings from the beach
    • Do not show item count on unique item in inventory
    • Fix birds flickering in main menu
    • Ren`py upgraded to version 7.4.1
    • SOS task now not appears in the chapter 1
    • Increased influence of skills on foraging/hunting results

    0.3.1

    • Reworked locations internal logic.
    • Add some strange mushrooms and berries.
    • Add new random hunting events.
    • Add rock gathering task on beach.
    • Tasks are now completed faster by 1 second.
    • Add SOS building. It’s hard and tiresome process, that lasts for several chapters.
    • Cooked food params slightly balanced.
    • Improved collision in hunting minigame.
    • Add warning when using old saves.

    0.3.0

    • Story continuation
    • Crafting mechanics
    • New bonfire mechanics
    • Hunting minigame
    • Updated tasks and items UI
    • New bugfixes and new bug

    0.2.0

    • Story continuation
    • Added new chapter with new survival mechanics
    • Day/night cycle
    • Refactored progress class, old saves are broken :(
    • New minigame
    • Many fixes and improvements

    v0.26.0
    – one new quest (“Flashback”)
    – 46 new animations
    – 19 new images

    v0.25.5
    – added three new events (one night visit by Pixie, one event with Pixie and Lexi in the lounge and one event with Iris and the avatar in the holo room, where you can chose if you want to win or lose)
    – added one night visit by Lexi using animations from the scene in ‘Under New Management’ quest
    – fixed a bug with a missing image of Megan, Pixie and Iris at the machine shop

    v0.25.0
    – one new quest with three scenes
    – 45 new animations
    – 20 new images
    – minor bugfixes

    v0.24.5
    – 4 new events (one in Sophie’s sex-ed, one in the station’s holo room with Pixie and Lexi and two in the station’s holo room while you’re alone)
    – 59 new animations
    – 15 new images
    – fixed a minor bug
    For Sophie’s event you can use the save I shared with 0.23.5
    With Pixie and Lexi there are actually two events – one which uses the old animations from the connected quest and one new with them in a classroom. When you start the event, one of them is chosen at random and played, meaning you may need to run the event a few times to see the new one.

    v0.24.1
    -Bugfix

    v0.24
    – one new quest
    – over 50 new animations
    – over 45 new images
    – fixed some bugs

    Images




    Download

    Download For Win/Lin
    Download For Mac
    Download For Android

     

    Keywords: Download Tame it! Game.

    REVIEW

    There is obviously not too much yet. However the art is very good, even the menus etc. look great. I actually like the emoji dialogue, it actually works pretty well and gives the game a unique feel. A nice alternative to the walls of text in some other games. All in all it feels like the creator actually cares about the project. This game has potential!

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    There is obviously not too much yet. However the art is very good, even the menus etc. look great. I actually like the emoji dialogue, it actually works pretty well and gives the game a unique feel. A nice alternative to the walls of text in some other games. All in all it feels like the creator actually cares about the project. This game has potential!Tame it! [v1.1.2][Manka Games]