v0.1.2
- Some debugs in Alhikma village.
- A good amout of dialog fixing.
- Changed the font for more readability.
- Completely removed the text auto-skipping during dialogues and scene, you made it clear you didn’t like the feature, you have been heard.
- Press [V] and open “Visual Settings” if you want to turn the bust off during the dialogues for better skipping. (I strongly recommend using [Enter] key instead of , or you might encounter lags and soft-locks, you’re warned.)
- Flashing screen has been dimmed x8 during scenes to prevent any headache, hope it’s enough.
- Default speed of the character has been changed to go faster. (You can go faster/slower in the cheat menu)
- Creation of the fighting sprites for every possible character (900+ spritesheets ahah)
- Creation of a battling sand beast.
- Creation of an action battle system (i don’t like classic RPG Maker fighting system I prefer zelda-like) took ages but it works.
- Creation of a randomizer to map voyaging, works like a charm.
- You character now actually take off her clothes if you’re wearing an armor on Moojq scene.
- Added some interactive items in the Spacecraft map, not yet usable but still fun to check out.
- Added a preload system to load in cache any necessary image to prevent display bugs and potential lags.
- New map : Entrance of alhikma (will be reworked)
- New map : Entrance of cavern (final)
- New map : Alhikma fighting map (will be reworked)
- Reworked map : Spacecraft
- Reworked map : Alhikma village
- Reworked map : Alhikma side-street
- Reworked map : Moojq’s house
- You can now heal yourself while going in bed on your spaceship.
- You cannot get a game-over yet, dying TP’s you to the nearest village with an event.
- Changed the armor spritesheet to classic armor to fit the CGs, lighting armor will be an upgrade in future releases.
- Some tweaks of sounds and music.
- Save-state fast forward to v.0.1.1 for Tier3 only
v0.1.1 Public
– A few sound design tweaks
– Reworked the intern save-state system
– Load icon changed
– Fonts changed, both for dialogue and menus to be more readable.
– Several bug fixes
– v.0.1.1 storyline and dialogs writing, eventing for about 10-15 minutes of gameplay
– Internal work system upgrade
– AI sound and vocal upgrade
– Got rid of the quest system
– Added a “What should I do ?” button to help all around the gameplay.
– Parabellum Labs is entirely parallaxed, diferrent map style, hope you’ll like it.
– Spacecraft reworked (still has to be drawn)
– New scene with Moojq, chief of Alhikma doggystyle and rear-door available.
– Moojq house rebuilt
– Tier3 cheat menu can now change all main characters names at will + Save-state fast forward to v.0.1.0
– Costume system changed on Spacecraft
v0.1.0a
A little change here, as v.0.1.0 is now v.0.1.0-a. It includes modifications from the fresh out of the oven v.0.1.2 release such as :
– A good amout of dialog fixing.
– Changed the font for more readability.
– Completely removed the text auto-skipping during dialogues and scene, you made it clear you didn’t like the feature, you have been heard.
– Press [V] and open “Visual Settings” if you want to turn the bust off during the dialogues for better skipping. (I strongly recommend using [Enter] key instead of , or you might encounter lags and soft-locks, you’re warned.)
– Flashing screen has been dimmed x8 during scenes to prevent any headache, hope it’s enough.
– Default speed of the character has been changed to go faster. (You can go faster/slower in the cheat menu)
– Added a preload system to load in cache any necessary image to prevent display bugs and potential lags.
– Some tweaks of sounds and music.
From previous version v.0.0.2 you should have some 15minutes-ish content :
– New scene with creepy neighbour Ethan.
– New scene with Jesse.
– A LOT more plot, no-spoil of course.