v0.5
1 day of story and gameplay
1 new location: Aquatic Center (swim arena)
1 new action: Train Swimming
Added keyboard shortcut (tab) to toggle fast-forward/skip dialogue.
Added keyboard shortcut (space) to advance dialogue (same function as mouse left-click).
Increase lifeguard assistant wage.
v0.3.1
Bugfixes, example black screen and others…
v0.3
- 3 chunks of story on Frosh Week Friday
- UI upgrade, new menu system (some things remain for version 0.4)
- Quest log
- Some smoother scene transitions and fades
- New action in the gym – Social workout (a lot of social media, very little workout…)
- New menu shortcut – right-click to open save/load screen (in story mode or freeroam)
- Release notes on the title screen (pretty much what is written here)
v0.2
- A new in-game day of content. Thursday of Frosh Week is all about the Soak Fest – an annual water gun fight competition that uses the new water gun fight mini-game.
- Water gun fight mini-game. It is available to play on the campus location on afternoons. Practice and compete in matches. Here you can also meet the new character Queeny, who has a challenge for you…
- Rewind function. During story sequences it is now possible to rewind to previous choices if you are not happy with the choice you made.
- Dialog history. Check what was said earlier in a conversation if you forgot something.
- Save during story sequences. Save at points in the story where you make choices to come back and try other choices.
- A new location – the gym. Work out to increase your fitness.
- Social status mechanic. Earn social points by doing things that your surrounding approves of. Spend them on digging deeper into characters or use them for less socially acceptable behavior.
- Removed drunk status mechanic. It was not maintainable in the original form. It will be back in the next episode in a new form.
- Display (some) available actions in other sub-locations as icons above the sub-location icons (the red ones to the left) in freeroam mode.
- Hover with the mouse on a freeroam action (the blue ones to the right) to see things like how much energy the action requires, how much time will pass etc. Actions like “Wait” and “Sleep” don’t display anything when hovered on.
- Removed support for 4:3 and 5:4 aspect ratios.
- Bug fixes (annoying text line wrap in story sequences, annoying blink in freeroam mode when changing location).
- Some improvements to the UI.
Oh, and one potential gotcha. Since the game has changed name from College Life to Frosh Life since last time, save files are saved in another location. The game migrates the save files automatically to the new location, but if for some reason the save files go missing or something, it could be related to this. In that case – let me know!
v0.1
First release.